Floating UI (health bars, text labels, ...) - World space or screen space? (www.youtube.com)
Comparing two approaches for creating floating UI like health bars, text labels, damage numbers, … using either world space UI or screen space UI....
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Comparing two approaches for creating floating UI like health bars, text labels, damage numbers, … using either world space UI or screen space UI....
Only going to give away to accounts with history (personal judgement)...
Share some progress, text or screenshots of some development on your game!
If you dig action platformers or pixel art graphics, hope you check it out!
Technological progress once swept games into the retro bin within a few years, but no longer – publishers must learn about how to support, not destroy, their older titles | Opinion | GamesIndustry.biz
Have a bunch old game ideas collecting dust. I’ll never get to them, so I Thought I’d post some here for anyone to use however they wish....
Have a bunch old game ideas collecting dust. I’ll never get to them, so I Thought I’d post some here for anyone to use however they wish....
Star Chasers is an arcade-like space shooter game that I’ve wanted to develop for five years now, after I had a dream about it....
Share some progress, text or screenshots of some development on your game!
TLDR: Flutter made its debut at the Game Developers Conference (GDC) in San Francisco, showcasing the progress made in building games with Flutter. Over 15,000 new mobile games have been developed using Flutter in the last year. Flutter offers advantages for 2D casual games, such as being open-source, having a rich plugin...
Share some progress, text or screenshots of some development on your game!
This is kind of huge, isn’t it? I’ve been seeing this engine around for a while (it was still in closed alpha I believe) and it seemed really well done. It’s a Godot fork that’s intended to be a simpler experience like Roblox, where it has visual scripting, handles all the multiplayer itself, and allows you to create...
Share some progress, text or screenshots of some development on your game!
In my initial implementation, doors opened when a character approached them (using a sensor collider). But it looked creepy 😅 Imagine simply walking past the doors and having them open unexpectedly....
Share some progress, text or screenshots of some development on your game!
Tried to adjust my mesh generation logic :)
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