What type of game do you want to play that doesn't really exist?

Have you ever played a game and wondered what if you could do something that it doesn’t really allow you to do, for example being able to move around blocks in Minecraft fluidly instead of in sectors, edit the world in Hogwarts legacy with spells, be able to fly in a world like Elden Ring or Elder Scrolls with epic sky battles, have a sims game that simulates more than just sims needs, but whole economies, or a dystopian horror game set in a Minecraft style world. So I was wondering if anyone else had similar ideas for games or fantasies for possible games?

What’s your ideas for games that doesn’t really exist, or might not even really be possible to make?

weremacaque,
weremacaque avatar

Ever since the pandemic, I wanted a multiplayer skateboarding game where the social aspects of it are just as important as the mechanics so you can hang out with your friends and skate in a way that feels authentic to doing it in real life. Instead of having a plain multiplayer lobby, you could have an apartment you could decorate that you guys could hang out in before you pick the map. You'd be able to sit on your skateboard or chairs and benches to get out of the way-or also to be an obstacle if you wanted. It would also be pretty cool to edit a map in real-time by having some items be movable by the players, like kickers. The maps would vary between skateparks, street skate spots, and DIY spots that have been modified to be more skateable. There could be a couple NPCs you could skate with if you don't have any friends online, but they would be more predictable in how they behave. There could also be NPCs that are purely obstacles, as well.

Shivs,
Shivs avatar

If Crusader Kings is ever combined with Mount & Blade, I'll never see daylight again.

Turmbaumeister,

Good single player star trek game

Biberkopf,

Was my first thought too.

Not a shooter or a space RTS, but proper prime directive star trekking. Honestly I don’t even know what you would DO in the game. But I can imagine the UI clearly, so there is that…

Maybe somewhat like to old 90s point and click adventure games, only in 2023?!? I don’t know. I want it though.

Turmbaumeister,

I have a vision of a tactical rpg like wasteland or divinity original sin where you fly around, explore planets, fight, maybe get entangled in some politics

LegendofDragoon,
LegendofDragoon avatar

A VN/RPG that has romance and doesn't make it an after thought. Like in most persona games or fire emblem games or even like mass effect. When romance is a thing, once you hit that we're a couple button that's pretty much it.

But then VNs represent the opposite end of the spectrum where you make the decision to pursue someone and that's it, the entire narrative shifts to completely focus on that. I want a middle ground, where there is one structured narrative that asks the question "How might chasing down the big bad change if this person versus this person was the person most important to the main character"

Like for example of you wanted to woo the nerdy tech wizard, following his or her story might involve tracking down parts and materials to improve tech and brace against the coming of the bbeg. On the other hand of you want to romance the overeager hothead it might involve trying to take the fight to the bad guys while saving puppies and children along the way. Completely different paths with the same end goal of defeating the bbeg.

Linnce,

I miss microvolts before surge, wish there was anything like that nowadays. I only played melee.

Nighed,
@Nighed@sffa.community avatar

I want a new ski resort simulator game that also has the summer season.

No one has done a bug free version of the ski side in probably 2 decades at this point…

EddoWagt,

Steep exists, but to be honest it’s boring as hell after 30 minutes

Nighed,
@Nighed@sffa.community avatar

That’s a skiing game not a tycoon game though right?

EddoWagt,

Yeah, I thought that was what you were asking

sarchar,

simultaneous two-player jrpg where each of us plays our own character following our own story-line but our story lines intertwine throughout the game. either of us can jump in, play our story, grind, etc, and sometimes we can’t progress without the other person. sometimes we have to team up to defeat bosses, etc. but ultimately it’s a single world and requires both of us to play to beat the game. once beaten, we can replay as the other character to experience the game anew

Mathusalem,

all the games Peter Mollineux described before he made them.

kaput,

Here is my idea massive multiplayer ; from the top you have civilization game feeding strategic objective to a command and conquer player who’s feeding tactical objectives to battlefield players. You could branch out to integrated logistic games with the same kinds of levels. From factories to train tycoon to truck simulator.

betamax,

ATS/ETS but with cars of all kinds. Basically a road trip simulator with the same eye for detail as ATS.

Dardlem,

I really hoped Jalopy would scratch the itch but it was not good enough. Shame.

trslim,

A true investigative horror experience that requires actual deduction. Phasmophobia is kind of close, but I’m talking about real investigative work with a multitude of threats all around the world. Xcom, mixed with SCP and Phasmophobia.

lloram239,

I miss a modern alternative to PlaystationHome. Something that is not really a full game by itself, but just a space to hang around in with other gamers. VRChat, SecondLife and a few other things go into that direction, but what made PlaystationHome special is that it wasn’t just a public place to meet up, but also doubled as advertising platform. Every major game release would get its own special room with mini games and stuff, you had movie theaters showing trailers, special rooms when E3 took place and all that kind of other stuff.

Browsing around the Steam Store just can’t compare to an actual 3D space you can walk around in and explore with your avatar.

stanford,

HL3

Hexorg,

An MMO where is truly feels like player versus environment and not another pawn versus environment. Stop having 300 people deliver the one lost ring to the same npc for days at a time. I think one way to do it is to provide a general prompt to GPT models and have them generate a few hundred similar but different quests that get assigned per player. But also keep track of these generated differences to weave a story. Make there be more npcs than players.

tombuben,

I’d love for something like a watchmaker simulator to exist. You’d get broken watches, and you’d be tasked to take them apart, clean them and fix them up. Basically, something very similar to those almost ASMR videos on youtube where someone restores those completely broken things into a pristine state.

Piers,

That’s actually both very doable and marketable.

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