What type of game do you want to play that doesn't really exist?

Have you ever played a game and wondered what if you could do something that it doesn’t really allow you to do, for example being able to move around blocks in Minecraft fluidly instead of in sectors, edit the world in Hogwarts legacy with spells, be able to fly in a world like Elden Ring or Elder Scrolls with epic sky battles, have a sims game that simulates more than just sims needs, but whole economies, or a dystopian horror game set in a Minecraft style world. So I was wondering if anyone else had similar ideas for games or fantasies for possible games?

What’s your ideas for games that doesn’t really exist, or might not even really be possible to make?

weremacaque,
weremacaque avatar

Ever since the pandemic, I wanted a multiplayer skateboarding game where the social aspects of it are just as important as the mechanics so you can hang out with your friends and skate in a way that feels authentic to doing it in real life. Instead of having a plain multiplayer lobby, you could have an apartment you could decorate that you guys could hang out in before you pick the map. You'd be able to sit on your skateboard or chairs and benches to get out of the way-or also to be an obstacle if you wanted. It would also be pretty cool to edit a map in real-time by having some items be movable by the players, like kickers. The maps would vary between skateparks, street skate spots, and DIY spots that have been modified to be more skateable. There could be a couple NPCs you could skate with if you don't have any friends online, but they would be more predictable in how they behave. There could also be NPCs that are purely obstacles, as well.

Tarte, (edited )
Tarte avatar

I want a historically accurate trading simulation set in the early modern period: I want a multitude of ever-changing regional hard, soft and bookkeeping currencies, also bills of exchange, individual units of measurement for each product, paying in kind, putting sth. on the cuff, installments, various per item or volume based taxations, tolls, tithes, tenure, social privileges, staple rights, scheduled trade fairs, regulated fixed prices, lot sales, return freight, regulated transportational services, craft and trading legislation, significance of saint days, city level legislation, guilds and other corporations, the very relevant concepts of honor, contemporary obligations of social responsibility, familial structures and needs for a network of professional connections, monasteries as large economical entities, etc. pp.

All tycoons I have played just reproduce a shallow version of our current concepts of money and trade and skin it with historical images without even trying to research the historical setting they're in. They add complexity in many other ways that don't focus on trade (i.e. combat).

No fighting. No leveling. No building. Just trade.

GadolElohai,
GadolElohai avatar

@Tarte Saving your comment to help me research international trade.

I_am_10_squirrels,

That does sound fun. Would be difficult to make and play, but sounds fun.

min0nim,
@min0nim@aussie.zone avatar

It’s not historical, but you can play Eve and get all this. The economy is almost entirely player driven, and is tied into industry and logistics - also all entirely player driven. Prices and demand shift, and of course you can also scam people out of everything if you want.

You can be one of the most successful players and not ever fire a shot.

Tarte, (edited )
Tarte avatar

Thanks for the suggestion! Eve is a nice trading simulation, from all I have heard. Many friends have suggested it to me, but I have not yet played it. The required time investment and grind of MMOs is what‘s scaring me off. The older I get, the more I enjoy offline games that I can pause at any time.

However, I don’t believe (from my outside perspective) that trading in Eve is a good simulation of trade in the early modern period.

spark947,

I hope someone corrects me but:

  • A 2d open world fantasy game like zelda
  • With really great action combat like dragons dogma or monster hunter.
  • with multi class and equipment build system like dnd or Diablo.

That’s it, just a really good 2d rpg with action combat. I have been furiously chasing this, and anything even kind of influenced by darksouls or that is a roguelute doesnt count.

22rw,

Maybe Crosscode could fullfill some of your wishes? Though the theme is more on the science fiction side, you can…

  • choose between different skill trees & items
  • traverse the somewhat open world on multiple paths
  • discover hidden quests & locations
  • and experience some of the best combat systems i played in the last year.
spark947,

Yeah, I have to admit, Crosscode probably comes the closest to what I want. I do have, and play the game, but I always end up dropping off due to a bunch of personal pet peeves I have with it, and also feeling like the combat system is just not on point. But I should really probably reconsider dedicating enough attention to beating it.

One of the biggest barriers for me for crosscode is that it has stuttering on the deck, but it looks like there are some work arounds that prevent that, so I will probably dedicate some time this weekend to getting it setup.

22rw,

Luckily i havent experienced the stuttering issues (Played on PC), but i hope you can get them fixed!

The things that helped me to stay engaged were on the one hand the world/level design (lots of small riddles everywhere, that sometimes involve backtracking & clever Parcour, but also the gorgeous landscape & detailled environments), on the other hand the story and its cute characters! I think giving each area the time it deserved and not rushing through things also helped (Took me around 75 hours to beat the base game).

spark947,

Yeah, I definitely haven’t given it its due, but mostly due to technical issues on the steamdeck. Switching to the linux native version is working very well though, so I probably will stick with it a bunch.

There are still various ways crosscode doesn’t scratch the itch I am trying to get scratched (no character builds, kind of have frustrations with the combat system) but I do want to beat it at this point.

22rw,

glhf! Would love to know what you think of the whole game after completion.

Shivs,
Shivs avatar

If Crusader Kings is ever combined with Mount & Blade, I'll never see daylight again.

Nighed,
@Nighed@sffa.community avatar

I want a new ski resort simulator game that also has the summer season.

No one has done a bug free version of the ski side in probably 2 decades at this point…

EddoWagt,

Steep exists, but to be honest it’s boring as hell after 30 minutes

Nighed,
@Nighed@sffa.community avatar

That’s a skiing game not a tycoon game though right?

EddoWagt,

Yeah, I thought that was what you were asking

Duchess,
@Duchess@yiffit.net avatar

i desperately want a survival horror or walking sim set in the trenches of world war 1 with as close to 100% historical accuracy as possible.

trslim,

I think Dan Carlin made a VR experience that was just an experience of ww1 trench warfare. He had it set up in a museum and around the VR was a set that was supposed to emulate the feel and smell of a ww1 trench. I think you can the the VR experience at home though, you just wont get the touch.

Duchess,
@Duchess@yiffit.net avatar

That sounds fantastic! Do you know the name?

tombuben,

It’s called War Remains, and it’s basically just a 15 minute VR experience without any real interactive elements. Works really well as a complementary piece to Hardcore History though.

Duchess,
@Duchess@yiffit.net avatar

thanks for the link! it’s not quite the full experience i was looking for but it’s a step in the right direction and something i certainly hadn’t heard of before.

trslim,

Not necessarily a realistic game, but you could check out the horror game 1916. It takes place in german trenches and there are other things in the trenches, namely dinosaurs. A little silly, but it doesnt feel silly when you have a dino chasing you and all you have is a flare.

Amnesia: The Bunker is another good choice.

Duchess,
@Duchess@yiffit.net avatar

i’ve had a friend recommend amnesia: the bunker too, i need to put it on my wishlist.

Turmbaumeister,

Good single player star trek game

Biberkopf,

Was my first thought too.

Not a shooter or a space RTS, but proper prime directive star trekking. Honestly I don’t even know what you would DO in the game. But I can imagine the UI clearly, so there is that…

Maybe somewhat like to old 90s point and click adventure games, only in 2023?!? I don’t know. I want it though.

Turmbaumeister,

I have a vision of a tactical rpg like wasteland or divinity original sin where you fly around, explore planets, fight, maybe get entangled in some politics

sub_,
  • Sealed room murder mystery, with no quirky characters. And with puzzles that require you to wiki stuff.
  • RPG that takes place outside of western European / American / Japanese setting. I wanna see games that take place in Korea, India, Africa
  • RPG that takes place in a small city where you can interact with most people, a small open world like Kamurocho (maybe larger), but allows interaction with most people, instead of just handful of quest givers.
  • Igavania but with modern sci-fi settings. Shadow Complex exists, but that’s more metroidvania (no leveling up or equipment drops from enemies)
  • Flight simulator but for road trip. Truck simulator but with real world map data
  • Flight simulator but for underwater exploration, with real world data.
  • PS3 Africa, but expanded to more regions, more animals.
  • God of War, but other mythologies, e.g. Egyptian, Chinese, South East Asians, Africans, Polynesians, etc.
Coelacanth,
@Coelacanth@feddit.nu avatar

Sealed room murder mystery, with no quirky characters. And with puzzles that require you to wiki stuff.

It’s not exactly that, but have you played Return of the Obra Dinn?

sub_,

Yes, I love that game.

Also Lucas Pope surprised me when he used Minnan / Hokkien / Formosan language in that game, it’s very close to my native tongue.

But of course

spoiler___ the game is less of a sealed murder mystery, more of a supernatural mystery. While I would love to see a realistic whodunnit, that requires you to research on physics / chemistry / actual real life tools, etc.

Coelacanth,
@Coelacanth@feddit.nu avatar

Yeah, like I said it’s not an exact match, but if you hadn’t tried it I thought perhaps it would scratch that same deduction itch. Plus it has that Wiki element since a fair bit of clues are based around cultural and nautical history as well as languages and dialects.

Not so much physics and chemistry, though.

dabaldeagul,
@dabaldeagul@feddit.nl avatar

For ETS2 and ATS there’s Promods, which I believe mostly emulate the real world. I don’t know how accurate they are, though.

tombuben,

ETS2 and ATS work both really well as road trip games, though they’re both in 1:19 scale afaik. Promods don’t change the scale, just add massive amounts of new content to it.

I regularly play multi-player convoy with my friends, where we just set up a spotify playlist that we sync through discord and cruise around.

dabaldeagul,
@dabaldeagul@feddit.nl avatar

Ahh, I haven’t used Promods (missing one dlc lol) so didn’t know about the scale thing. The games are definitely very chill to drive in though.

Mot,

Polynesian for the original source of mana as a loan word would be cool. I also find stuff like Aztec would work really well for an RPG.

If I had a wish though, it would probably be to make a scaled down world that samples most of the historical cultures of each continent. Then do something where quests need you to do a bit of syncretism to solve them.

emma,

Something with environmentalist and sustainability goals and principles rather than forms of destruction. I don’t want to kill things or chop down trees or blow stuff up. The world is difficult and I am tired.

pli5k3n,

It’s loosely related. But at it’s core Death Stranding is about rebuilding a nation after a massive ecological disaster.

whou,

you should check out Alba: A Wildlife Adventure, it’s awesome and fits perfectly in your description

emma,

Thank you, I will give this a go :)

Kizaing,
@Kizaing@lemmy.kizaing.ca avatar

As someone else mentioned, Terra Nil is exactly this, another good one is Eco. You do chop down trees and mine and stuff but the goal is to be environmentally sustainable. The goal is to stop a meteor from blowing up your planet but you need to sustainably get there otherwise you’ll end up polluting the planet and making stuff worse in the process. Underrated but really good

emma,

Thank you for the suggestion. This is another reason to get a better computer :)

100years,

Community organizing, the game… Movement building, organizer training, etc… It could be something pretty low tech and still be interesting, thinking like Oregon Trail or a MUD.

yaru,

Just in case you haven’t seen it already, check out Terra Nil! It’s such a chill game, the perfect answer to “The world is difficult and I am tired”

emma,

This does sound very good. I’ll need something better than the weak laptop I’m using just now. Something to think about. Thanks for the suggestion.

tombuben,

It also has a mobile and tablet version available through a Netflix subscription if you have one.

emma,

Might try a month’s sub to Netflix for some Korean drama this winter. Will keep this in mind if I do. Thanks.

KSPAtlas,
@KSPAtlas@sopuli.xyz avatar

The anti-factorio

LegendofDragoon,
LegendofDragoon avatar

A VN/RPG that has romance and doesn't make it an after thought. Like in most persona games or fire emblem games or even like mass effect. When romance is a thing, once you hit that we're a couple button that's pretty much it.

But then VNs represent the opposite end of the spectrum where you make the decision to pursue someone and that's it, the entire narrative shifts to completely focus on that. I want a middle ground, where there is one structured narrative that asks the question "How might chasing down the big bad change if this person versus this person was the person most important to the main character"

Like for example of you wanted to woo the nerdy tech wizard, following his or her story might involve tracking down parts and materials to improve tech and brace against the coming of the bbeg. On the other hand of you want to romance the overeager hothead it might involve trying to take the fight to the bad guys while saving puppies and children along the way. Completely different paths with the same end goal of defeating the bbeg.

chicken,

A RPG type game where you play as a single character, in a world of simulated NPCs, where some of those NPCs are playing something like a 4x or grand strategy game in the background and things happen independently of your actions.

spark947,

Alaoth kind of has a mechanic like this.

DdCno1,

Dwarf Fortress has a mode like this.

BarrelAgedBoredom,

Or something along the lines of being a background/supporting character in some grand fantasy adventure. The story isn’t about you; you exist within a greater plot that isn’t hinging on your actions. Basically I want NPC the game lol. I’m sure there’s a way to do it in an interesting manner

rivingtondown,

Maybe I’m mistaken because I haven’t played it as much as some people but this is pretty similar to Mount & Blade. I think if the NPC factions simply did more and were more effective at sieging one another it would be that almost exactly.

Similarly, Dwarf Fortress Adventure mode is almost exactly this but it leans deeply into roguelike survival and is still part of the old school ASCII version.

The problem is if you’re just a pawn in a dynamic procedural strategy game against NPCs it seems very easy for the factions to be procedurally put in a situation where one AI absolutely dominates another and the lack of control you would have over the bigger events would become frustrating.

not_amm,

I mean, Ubisoft basically has every resource needed for this, but I’d like to see a DLC or gamemode where you can play like in GR:Breakpoint and the mobility of Watch Dogs in The Division. It’s absurd not being able to climb certain obstacles, but that’s also an engine problem.

I also would like more storytelling in-game, having to listen to audios and ECHOs, while entertaining, it’s not enough and can confuse you.

Dardlem,

Can we also get more of The Division Survival?

ParanoidAndr0id,

I have been really searching for an immersive FPS space sim centered on survival and building. Yes, I know space engineers exists and I've pumped many hours into it, but it just doesn't satisfy this specific itch I have. One of the main mechanics I would like is you have to salvage derelicts for parts to cobble together a working ship where you can eventually work your way up to manufacturing new parts to build ships. Think of it almost like Rust + Space engineers + ship breaker in a way. I've wanted this for so long I started learning have development to try and make it come true!

Swervish,

So definitely not an fps, and it’s currently in EA, but Ostranauts is a top down immersive space sim where you salvage derelicts for parts and can build your own ship. Made by the devs of Neo scavenger. Absolutely love it, and it definitely ticks a lot of those boxes.

Dardlem,

Empyrion: Galactic Survival is not exactly what you wish for, but it’s an alternative to Space Engineers. Not as detailed on the building part though, but a bit more Rust-like (imo).

Honeybee,

Won’t tick all your boxes but have a look at stationeers.

betamax,

ATS/ETS but with cars of all kinds. Basically a road trip simulator with the same eye for detail as ATS.

Dardlem,

I really hoped Jalopy would scratch the itch but it was not good enough. Shame.

Linnce,

I miss microvolts before surge, wish there was anything like that nowadays. I only played melee.

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