What type of game do you want to play that doesn't really exist?

Have you ever played a game and wondered what if you could do something that it doesn’t really allow you to do, for example being able to move around blocks in Minecraft fluidly instead of in sectors, edit the world in Hogwarts legacy with spells, be able to fly in a world like Elden Ring or Elder Scrolls with epic sky battles, have a sims game that simulates more than just sims needs, but whole economies, or a dystopian horror game set in a Minecraft style world. So I was wondering if anyone else had similar ideas for games or fantasies for possible games?

What’s your ideas for games that doesn’t really exist, or might not even really be possible to make?

emma,

Something with environmentalist and sustainability goals and principles rather than forms of destruction. I don’t want to kill things or chop down trees or blow stuff up. The world is difficult and I am tired.

pli5k3n,

It’s loosely related. But at it’s core Death Stranding is about rebuilding a nation after a massive ecological disaster.

whou,

you should check out Alba: A Wildlife Adventure, it’s awesome and fits perfectly in your description

emma,

Thank you, I will give this a go :)

Kizaing,
@Kizaing@lemmy.kizaing.ca avatar

As someone else mentioned, Terra Nil is exactly this, another good one is Eco. You do chop down trees and mine and stuff but the goal is to be environmentally sustainable. The goal is to stop a meteor from blowing up your planet but you need to sustainably get there otherwise you’ll end up polluting the planet and making stuff worse in the process. Underrated but really good

emma,

Thank you for the suggestion. This is another reason to get a better computer :)

100years,

Community organizing, the game… Movement building, organizer training, etc… It could be something pretty low tech and still be interesting, thinking like Oregon Trail or a MUD.

yaru,

Just in case you haven’t seen it already, check out Terra Nil! It’s such a chill game, the perfect answer to “The world is difficult and I am tired”

emma,

This does sound very good. I’ll need something better than the weak laptop I’m using just now. Something to think about. Thanks for the suggestion.

tombuben,

It also has a mobile and tablet version available through a Netflix subscription if you have one.

emma,

Might try a month’s sub to Netflix for some Korean drama this winter. Will keep this in mind if I do. Thanks.

KSPAtlas,
@KSPAtlas@sopuli.xyz avatar

The anti-factorio

Tarte, (edited )
Tarte avatar

I want a historically accurate trading simulation set in the early modern period: I want a multitude of ever-changing regional hard, soft and bookkeeping currencies, also bills of exchange, individual units of measurement for each product, paying in kind, putting sth. on the cuff, installments, various per item or volume based taxations, tolls, tithes, tenure, social privileges, staple rights, scheduled trade fairs, regulated fixed prices, lot sales, return freight, regulated transportational services, craft and trading legislation, significance of saint days, city level legislation, guilds and other corporations, the very relevant concepts of honor, contemporary obligations of social responsibility, familial structures and needs for a network of professional connections, monasteries as large economical entities, etc. pp.

All tycoons I have played just reproduce a shallow version of our current concepts of money and trade and skin it with historical images without even trying to research the historical setting they're in. They add complexity in many other ways that don't focus on trade (i.e. combat).

No fighting. No leveling. No building. Just trade.

GadolElohai,
GadolElohai avatar

@Tarte Saving your comment to help me research international trade.

I_am_10_squirrels,

That does sound fun. Would be difficult to make and play, but sounds fun.

min0nim,
@min0nim@aussie.zone avatar

It’s not historical, but you can play Eve and get all this. The economy is almost entirely player driven, and is tied into industry and logistics - also all entirely player driven. Prices and demand shift, and of course you can also scam people out of everything if you want.

You can be one of the most successful players and not ever fire a shot.

Tarte, (edited )
Tarte avatar

Thanks for the suggestion! Eve is a nice trading simulation, from all I have heard. Many friends have suggested it to me, but I have not yet played it. The required time investment and grind of MMOs is what‘s scaring me off. The older I get, the more I enjoy offline games that I can pause at any time.

However, I don’t believe (from my outside perspective) that trading in Eve is a good simulation of trade in the early modern period.

bezoar,

Give me something like The Matrix Online again. I want missions/quests that are unique. Only one person/team can complete them. Failing is an acceptable outcome and has ramifications for the rest of the story. You would absolutely need writers and asset artists on staff as old things content gets completed. Let the players make content as well a la Eve Online where factions vying for control of territory IS content. This fills in the blanks between the written stuff.

chahk,

MxO was awesome! I’m still bummed I couldn’t be there for the final shutdown event.

BlameThePeacock,

I would like a language learning video game which is set up as a MMO, and you “reverse” level. You start with massive equipment because you need it to be able to fight the learning monsters, but as you get more proficient you get hit less(fewer mistakes) and do more damage (faster language entry) so you can start dropping equipment. So the monk running around in a loin cloth is the goal. All sorts of multi-player interactions are possible around setting up conversations, handling larger readings, etc.

deltasalmon,

this sounds awesome. I don't know if it's on your radar but there's a game coming out called Newcomer that looks like a half decent language learning video game.

Nepenthe,
Nepenthe avatar

That's the one I was trying to remember, I'd heard about it back when it was just starting out! Unfortunately, it still doesn't support türkçe, and I'm not exactly in the position as a learner to help add it or I'd be all over that :(

wildeaboutoskar,
@wildeaboutoskar@beehaw.org avatar

That sounds great. I think there should definitely be more educational games for grown ups along this line

weremacaque,
weremacaque avatar

Ever since the pandemic, I wanted a multiplayer skateboarding game where the social aspects of it are just as important as the mechanics so you can hang out with your friends and skate in a way that feels authentic to doing it in real life. Instead of having a plain multiplayer lobby, you could have an apartment you could decorate that you guys could hang out in before you pick the map. You'd be able to sit on your skateboard or chairs and benches to get out of the way-or also to be an obstacle if you wanted. It would also be pretty cool to edit a map in real-time by having some items be movable by the players, like kickers. The maps would vary between skateparks, street skate spots, and DIY spots that have been modified to be more skateable. There could be a couple NPCs you could skate with if you don't have any friends online, but they would be more predictable in how they behave. There could also be NPCs that are purely obstacles, as well.

Shivs,
Shivs avatar

If Crusader Kings is ever combined with Mount & Blade, I'll never see daylight again.

Turmbaumeister,

Good single player star trek game

Biberkopf,

Was my first thought too.

Not a shooter or a space RTS, but proper prime directive star trekking. Honestly I don’t even know what you would DO in the game. But I can imagine the UI clearly, so there is that…

Maybe somewhat like to old 90s point and click adventure games, only in 2023?!? I don’t know. I want it though.

Turmbaumeister,

I have a vision of a tactical rpg like wasteland or divinity original sin where you fly around, explore planets, fight, maybe get entangled in some politics

LegendofDragoon,
LegendofDragoon avatar

A VN/RPG that has romance and doesn't make it an after thought. Like in most persona games or fire emblem games or even like mass effect. When romance is a thing, once you hit that we're a couple button that's pretty much it.

But then VNs represent the opposite end of the spectrum where you make the decision to pursue someone and that's it, the entire narrative shifts to completely focus on that. I want a middle ground, where there is one structured narrative that asks the question "How might chasing down the big bad change if this person versus this person was the person most important to the main character"

Like for example of you wanted to woo the nerdy tech wizard, following his or her story might involve tracking down parts and materials to improve tech and brace against the coming of the bbeg. On the other hand of you want to romance the overeager hothead it might involve trying to take the fight to the bad guys while saving puppies and children along the way. Completely different paths with the same end goal of defeating the bbeg.

Linnce,

I miss microvolts before surge, wish there was anything like that nowadays. I only played melee.

Nighed,
@Nighed@sffa.community avatar

I want a new ski resort simulator game that also has the summer season.

No one has done a bug free version of the ski side in probably 2 decades at this point…

EddoWagt,

Steep exists, but to be honest it’s boring as hell after 30 minutes

Nighed,
@Nighed@sffa.community avatar

That’s a skiing game not a tycoon game though right?

EddoWagt,

Yeah, I thought that was what you were asking

sarchar,

simultaneous two-player jrpg where each of us plays our own character following our own story-line but our story lines intertwine throughout the game. either of us can jump in, play our story, grind, etc, and sometimes we can’t progress without the other person. sometimes we have to team up to defeat bosses, etc. but ultimately it’s a single world and requires both of us to play to beat the game. once beaten, we can replay as the other character to experience the game anew

Mathusalem,

all the games Peter Mollineux described before he made them.

kaput,

Here is my idea massive multiplayer ; from the top you have civilization game feeding strategic objective to a command and conquer player who’s feeding tactical objectives to battlefield players. You could branch out to integrated logistic games with the same kinds of levels. From factories to train tycoon to truck simulator.

betamax,

ATS/ETS but with cars of all kinds. Basically a road trip simulator with the same eye for detail as ATS.

Dardlem,

I really hoped Jalopy would scratch the itch but it was not good enough. Shame.

trslim,

A true investigative horror experience that requires actual deduction. Phasmophobia is kind of close, but I’m talking about real investigative work with a multitude of threats all around the world. Xcom, mixed with SCP and Phasmophobia.

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