Manticore,
@Manticore@beehaw.org avatar

Nothing makes me enjoy games like moderation. But moderation isn't just how often you choose to play - it's also how much you're expected to play.

I'm going to discuss both, because I think people underestimate personal moderation. But I suspect gameplay moderation is your struggle.


Personal moderation:

Games mimic psychological fulfilment (problem-solving, self-actualisation, etc). But it's not in a lasting way, they're just more attainable.

It's like buying a chocolate bar vs cooking yourself a roast meal. It's easier, it's pleasant, and there's nothing wrong with enjoying it - but if it's the only thing I'm doing, and I never put in the work for something more satisfying, I feel unsatisfied - even emotionally 'sick' (bored, restless, ennui). When they are a treat at the end of a day, they feel great. But when they are my day, I struggle to enjoy them.

This is the trap that often catches directionless people (eg: depressed, NEET, lonely). They don't play games for games, they play them to avoid the anxiety or stress of cooking a roast meal. They eat chocolate until they feel sick, and then feel too sick to cook.


Gameplay moderation:

Games are designed for people who have time to burn. Teenagers, kids, some young adults. When you were younger, you could afford to burn that time, and it felt good, because each session meant you felt that hit of dopamine for problem-solving, achievement, and progression.

But now, you can't. You're an adult, you don't have that time. And yet games aren't being designed for you anymore, but the new kids and teens. They brag about dozens or even hundreds of hours of playtime, and bloat their content with grind. (if anything, the latter has gotten even worse.)

You only have an hour to play a game, and after that hour, there's no feeling of progression or advancement - the game expects you to give it more time than that. And without the feeling of progression and advancement, games don't feel as engaging.

That is why they feel like chores, like jobs; it's why you choose things that give immediate feedback like the internet. Games are asking you to put in too much time and then not giving you enough back.

Portal 2 is considered a masterful game at five hours long, because each hour is rewarding. Is Destiny? Is Halo? Froza?


If this is your concern, my suggestion would be to step back from the bigger scale games that want to monopolise time, and embrace smaller games from indie devs.

You'll get far more variety, they tend to be much denser. They're also cheap enough that it's worth it to try a bunch of things you might not have tried if they were AAA.

If somebody says a game is 'only 6 hours of gameplay', see that as a positive, not a negative. It probably means each hour is going to mean something.

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