Godot now crashes once I open another scene dock

I didn’t make any changes in the project settings or something, but I did change some GDScript. After I did that, every time I open a different scene in the scene dock the Engine crashes. This right here is the backtrace:


<span style="color:#323232;">================================================================
</span><span style="color:#323232;">handle_crash: Program crashed with signal 11
</span><span style="color:#323232;">Engine version: Godot Engine v4.2.2.stable.official (15073afe3856abd2aa1622492fe50026c7d63dc1)
</span><span style="color:#323232;">Dumping the backtrace. Please include this when reporting the bug to the project developer.
</span><span style="color:#323232;">[1] /lib/x86_64-linux-gnu/libc.so.6(+0x3c050) [0x7fbfbac9c050] (??:0)
</span><span style="color:#323232;">[2] godot::SceneTree::get_edited_scene_root() const (??:0)
</span><span style="color:#323232;">[3] OrchestratorMainView::_on_scene_tab_changed(int) (??:0)
</span><span style="color:#323232;">[4] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x3b38b48] (??:0)
</span><span style="color:#323232;">[5] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x3ba02d0] (??:0)
</span><span style="color:#323232;">[6] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x15aca36] (??:0)
</span><span style="color:#323232;">[7] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x3ba02d0] (??:0)
</span><span style="color:#323232;">[8] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x2391ef6] (??:0)
</span><span style="color:#323232;">[9] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x23a255d] (??:0)
</span><span style="color:#323232;">[10] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x20cdda5] (??:0)
</span><span style="color:#323232;">[11] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x2126a2e] (??:0)
</span><span style="color:#323232;">[12] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x212884e] (??:0)
</span><span style="color:#323232;">[13] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x21376e9] (??:0)
</span><span style="color:#323232;">[14] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x420ac0e] (??:0)
</span><span style="color:#323232;">[15] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x493d3f] (??:0)
</span><span style="color:#323232;">[16] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x3963f82] (??:0)
</span><span style="color:#323232;">[17] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x396575f] (??:0)
</span><span style="color:#323232;">[18] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x497bfd] (??:0)
</span><span style="color:#323232;">[19] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x41e8a6] (??:0)
</span><span style="color:#323232;">[20] /lib/x86_64-linux-gnu/libc.so.6(+0x2724a) [0x7fbfbac8724a] (??:0)
</span><span style="color:#323232;">[21] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x85) [0x7fbfbac87305] (??:0)
</span><span style="color:#323232;">[22] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x42a59a] (??:0)
</span><span style="color:#323232;">-- END OF BACKTRACE --
</span><span style="color:#323232;">================================================================
</span>

I can also share the project files if that would be useful (I plan on open-sourcing it either way). I am using Debain 12 (GNU/Linux) using Gnome. In the backtrace I used Godot 4.2.2, but until just now where the crashes set in, I was using the latest Godot 4.3 dev6 build. So these crashes don’t occur because of the dev builds.

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