To flip the question around, I donât recommend Alien: Isolation. While theyâre are some interesting back story points about Amanda Ripleyâs past and her mother, the rest of it feels like a descriptive text of someone playing the game.
I donât think his refusal makes him a monster, but I do think it was a cheap copout âBut thou mustâ for no good reason, and itâs still stupid that the game treats you worse for choosing to send Fawkes in.
Yes, it was a ânobleâ sacrifice, but for what end? Clean water? Great. Now the only thing tying potentially several disparate factions together is a martyr whose death they can puppet for their own causes.
It was a cheap end, and one of the weakest parts of FO3 for me, and BoS didnât really make it better by tacking on âYou survived, you heroâ.
I have never played the games but friends of mine have.
My opinion has always been that including a character who could survive the chamber and not letting him do so was a mistake that undermined the drama of the end of the game.
It wasnât until recently that we finally got RPGs that do let you make actual choices with consequences, and even then theyâre not easy to pull off. This was meant to be the way the game ended and was always meant to end.
Having Fawkes just took a highly emotional moment and went âHey by the way this is a game, remember that. Youâre on rails and have no agency. Have fun with your game over screen!â
Yeah, I think scripting him to show up and reconnect with you right before makes it an even bigger blunder. Almost makes me wonder if they did it on purpose to make a statement idk. I would have done it differently.
Kind of a cheating answer: Lost Odyssey. Sakaguchi brought on a novelist for the game, and a big chunk of it is already in novel form. Itâs great stuff, too. Easily the highlights of the game for me.
I've been entirely mostly off from OMORI these days, and still on vivid/statis, wherein I still seem to stagnate at my current ability to clear Classes 2 and/or 3 on Course Mode, as well as raising my personal skills and score on Middle charts past Level 6-9+, just for that last requirement on the final Final Landing song's equivalent chart.
Considering its merits as a meaty scifi story (involving realities, personas, and other relevant technological aspects) nestled within a 4-key rhythm game, I think vivid/statis would fare decently as a standalone novel, along with some tweaks to adapt and interpret the ARG-esque bits whenever possible.
Some of the Fallout games maybe? The world would allow for a variety of protagonists and timeframes if you donât directly follow a particular game storyline.
I suppose any of the games with a good plot and not-so-exciting gameplay - Iâd probably go for âTo The Moonâ and the other ones from that series.
Itâs the âRPGmakerâ one where the two scientists can go into the mind of a dying person, then change the personâs memories so their dreams were fulfilled and they die happy⊠assuming the scientists get it correct.
If not the full plot, the premise behind it would make a great series of novels or a TV programme.
Yeah Skyrimâs main quest isnât going to be flying off the shelves. You could definitely do a good novel set in that region and at that time though.
I think youâre underselling Civ! It would be the ultimate country crossover novel. A hell of a lot of work for the author but if they did it right it could be incredible. Read the next chapter to find out if Gandhi allies with Lincoln or Montezuma! Might actually work better as a comic or manga.
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