Ashtear

@Ashtear@lemm.ee

Getting it done with the power of friendship since 1991.

🔥💨💧💎 🌒🌕🌘 ✨


Some suggested Lemmy communities:

!patientgamers

!jrpg

!letstalkaboutgames


Discord for Japanese-style role-playing game (JRPG) discussion: discord.gg/vHXCjzf2ex

This profile is from a federated server and may be incomplete. Browse more on the original instance.

Ashtear,

Finishing up Eiyuden Chronicle: Hundred Heroes. I wish it were polished, but it’s still thoroughly scratching the Suikoden itch.

Ashtear,

There have been a lot of good responses to the studio closures and good articles written, but this is not one of them.

Hi-Fi Rush was not a small project, and putting it in the same bucket as Balatro and Manor Lords is outright bizarre. It’s far closer to AAA budget scale than it would be solo/small indie projects.

Ashtear,

I see the contradiction. And I’m not saying the game was AAA-sized, although live service, multiplayer, or ongoing support are not requirements for the term. It’s a budget classification. Hi-Fi Rush had 1,400 people in its credits.

My comparison to Balatro was more in the line of “Cleopatra lived closer to present day than the era the Great Pyramid was built.” We’re talking about massive gaps in scale, and gaming communities tend to have trouble reconciling that. Balatro is not Hades, Hades is not Hi-Fi Rush, Hi-Fi Rush is not Starfield.

Ashtear,

Xbox buys talent, mismanages it in search of impossible scale, and cuts it loose - be that the 20-year experts of Fable, or the battle-scarred makers of Dishonored, or the invigorating new generation behind Hi-Fi Rush.

Talking up the demerits of capitalism in the massive gaming industry has been more common as of late (perhaps especially so on Lemmy), and I do think there is nuance in that conversation.

There’s no reasonable nuance here. Microsoft clearly wants insane return on investment from their studios, and I don’t see how that leaves room for the art of video game design.

Ashtear,

I wasn’t big on it at release, but a lot of people were. In hindsight, there was still too much of the earlier DNA in the game: a lot of people just talking at you, and otherwise mostly a focus on driving around and shooting things. It wasn’t engaging enough for someone like me that mostly played RPGs.

The move to 3D was impressive, though, and a necessary step for not just the series but a lot of games of the generation. Now that they had a big hit, they were able to take big swings by bringing in Ray Liotta and all the elements to make an amazing period piece with Vice City.

Ashtear,

It’s an overlap between the back end of the fourth gen (aka 16-bit) era for consoles and then a full pivot to PC gaming in the years after. I really didn’t like the move to early 3D on consoles with their abysmal framerates and load times. I felt then (and still think today) it was a generation too early.

Marking the starting point is easy: 1994. An insane year for the SNES, Donkey Kong Country, Final Fantasy VI, Mega Man X, and Super Metroid all came out in North America that year. That run continued on the SNES until Yoshi’s Island in 1996. I did pick up a PlayStation but I wasn’t thrilled with it. There are some personal favorites from this time, too, but they still had the sprite art I was desperately missing: games like Final Fantasy Tactics, Suikoden, Symphony of the Night, Xenogears.

I’d been a PC gamer for a while, but I started moving more towards the platform with Blizzard’s ascendancy with Warcraft II in 1995 and Diablo in 1996. I’d finally get a dedicated GPU in 1998, and what a year for it: Half-Life, Thief: The Dark Project, Unreal, Tribes, Freespace. The less-demanding games of the year were no slouches either: Starcraft, Baldur’s Gate, Fallout 2. With a similarly impressive console lineup, it’s no surprise many consider 1998 the best year ever for video games.

The endpoint is harder to pin down. Maybe the death of the space sim genre with Freespace 2 in late 1999, or Blizzard’s last landmark game before the MMO era, Diablo II in mid-2000. At the very latest, a new era for me definitely began with the release of the Game Boy Advance in 2001, where I shifted mostly to PC + handheld platforms, where I’m still at today.

Ashtear,

It’s not just that. 2023 was a very good year for gaming, right? A lot of the heavy hitters last year were from long-running series. Look and see how many of those series had either their genesis or consensus fan favorite entries in that time period.

Not only that, Steam, Unreal Engine, e-sports, the mainstreaming of game mods, and even AAA development itself all trace back to innovations from that time. Historically, it’s a massively important time period for video games.

Ashtear,

Local multiplayer–especially couch co-op–is a lost art. I definitely miss it.

Ashtear,

The convenience of an all-in-one solution is nice, as is the shader support.

That said, when I’m setting up something new, it ultimately depends on my current tolerance level for Retroarch’s UI. It’s scattered, bloated, and not intuitive. Setting up something that should take five minutes can easily take a half hour or more. Standalone frontends aren’t always better, but they often are.

Ashtear,

The first Witcher encapsulates Geralt’s (many) sexual conquests in collectible cards. And almost none of the encounters have any bearing on the plot. Having a hard time not calling that exploitative.

Much of what’s going on, especially lately, is simple xenophobia. There are arbitrary restrictions on what can be sexualized when Asian character designs are used.

Ashtear,

Fascism’s quite profitable until they start rounding people up.

Ashtear,

I partly cross-posted this just for publicity for the community, but for anyone that doesn’t know, shmuplations.com is an amazing resource for interviews on JRPGs, not just shmups and other games.

gmr_leon, to patientgamers
@gmr_leon@mstdn.social avatar

How do you like to approach writing about games?

I've noticed there are some folks writing at length here on their experiences playing games, so this felt like a good place to ask. Do you take notes as you play, and/or after each session, then write out full thoughts upon completing a game?

Or are your reflections compiled only after finishing a game, no notes?

I've dabbled with different approaches, and haven't really settled on a consistent process personally.

@patientgamers

Ashtear,

I keep a gaming journal, but it’s only for thoughts afterward. I keep it much simpler than I used to, as there’s a point where writing at length becomes work, and gaming shouldn’t be work. That’s the same reason I don’t keep a backlog. In my longer posts here and elsewhere, it tends to just be stream-of-consciousness writing derived from those journals entries, just cleaned up a little bit.

As for note-taking, I will almost never take notes on opinion/criticism during a play. Pretty sure that again, it’d feel like work if I took notes. I also rarely write about games I don’t finish unless I’ve played most of them (I tend to bounce off a lot of games lately). Other than that, my journal has the occasional random thought on larger industry trends, or a quick sort, like a toplist or the latest tier-making meme I saw. It’s interesting to see how my tastes change over the years.

Ashtear,

This was the news to me on this whole mess. I knew about Ark but hadn’t heard about this one. Shameless.

Ashtear,

I didn’t see that coming, and it’s a welcome development. If it warps the general PC hardware market enough that devs start optimizing for a standard platform, it’ll result in less buggy products at launch. And maybe orienting development towards a relatively underpowered platform will make it easier for those of us dumb enough to that like to spend more on a desktop to hit those 60 FPS targets.

Reflections on Xenoblade Chronicles

Xenoblade Chronicles has been one of the broadly popular JRPG series as of late, particularly within my own social circles. I have heard mostly good things about the games, and some vocal criticisms about the second game in particular. After finally picking up a Switch last year, I have now made my way through most of the...

Ashtear,

I finished a replay of Xenogears last year myself. Really surprised myself with how much more I liked the trimmed-down disc 2 this time around. That first scene in the chair is so touching. Love the romance in that game. And as much as I dislike early 3D, some of the scene composition is timeless.

I hear that a lot about Xenoblade’s combat. I think a lot of my enjoyment (or tolerance, in the second game’s case) of it comes from my MMO background.

Ashtear,

Well… I have my issues with Torna. If you’re someone that likes sidequesting, you’ll probably like it. I personally don’t (I think sidequest quality is a failing of JRPGs at large), so I was really frustrated with how many I was forced to do. However, I did enjoy the story and I wish I’d had more time with the characters.

And yeah, the settings for Xenoblade are phenomenal. It’s kind of a simple idea but it works out so well.

Ashtear, (edited )

Yeah, I’m for sure interested in Metaphor, SMTV, Elden Ring DLC, and Suikoden remasters. Eiyuden is scratching the Suiko itch so it can wait, but Metaphor is likely day one for me. I’ve just loved what Hashino’s put out.

Ashtear,

2023 was a bit slow for me in the genre, which is wild considering I think it might have been the best year in video games since 1998.

My favorites last year were the Trails releases, which both ended up being replays for me because I’d played the fan TLs. 🤷‍♀️

Ashtear,

Seems things have shaken out (for now) regarding defederation, including less chatter about Threads than there was. I don’t anticipate much change on that until the next big influx of users, whether it’s people coming in directly through Lemmy/Kbin/Mbin or a new player joining the Fediverse.

Other than that, I’ve just seen steady growth in my communities.

Ashtear,

I can’t speak to Helldivers, but pinning Baldur’s Gate 3’s success on the recent growing popularity of the D&D franchise is beyond reductive. There’s no huge publisher for Baldur’s Gate 3; Larian’s a licensee and an independent studio to boot, and Hasbro’s not running massive marketing campaigns for them any more than Disney is for the typical licensed Star Wars game. There’s also the game’s pay-once sales model, which is something else you get when you’re not beholden to publishers or public shareholders.

BG3 was the culmination of decades of iteration by Larian and was the studio’s first attempt with a AAA budget. The game has more in common with Divinity: Original Sin 2 than it does Baldur’s Gate 2, as the Baldur’s Gate die-hards would be happy to tell you.

Calling CRPGs a popular genre is also going to get some laughs. Sure, we might be able to look on this point now in a few years as when CRPGs went mainstream (or maybe not, as the insane amount of choice built into the game set the bar so high that it’s possible no one’s going to bother with that kind of risky content-making). But by the time Larian started development on BG3, the genre had just risen from the dead after some successful Kickstarter campaigns and was still very niche.

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