guntha, French
@guntha@mastodon.gamedev.place avatar
sven_md,

@guntha I adore the bookshelf's idea &slidin doors ...like in japan-buildings?

also the first gate with metal-audio, while the last screenshot's walls look quite "copypasted" to each other, less gaps or broken pieces, no rodent that tried to chew through - btw: which matrial are those layers' walls there?

guntha,
@guntha@mastodon.gamedev.place avatar

@sven_md Most doors are sliding mostly because it was faster than rotating in the timeframe of the game jam ^^'
For the last room's walls, I reused a texture of road I had quickly made for another game, to make it feel more "secret" than the rooms with white walls.

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