There were remains of sloppy code in the loading part and entity state mangled with assets in the data of a compiled map, now switching from the menu to the game or restarting a game is instantaneous.
A few weeks ago I had an idea on how to get a parallax effect in my game that would be BOTH pixel-perfect and smooth. Yesterday I finally tried it out and it works even better than I expected!
Here's a before/after comparison. The improvement is especially noticeable with multiple background layers moving at different speeds, like the clouds and the moon/stars.
When I have some time I'll try to write a short blog post about the technique.
Introducing our "Lovely Jubbly Double Big Box Physical Release Looks Great on Your Shelf Kickstarter Bundle Reward"*
👉 https://heirofthedog.co.uk/ks
*Name under consideration.
Big feature in #SAGEngine (Simple Adventure Game Engine) finally unlocked ...#ink scripting! 📝🥳
Now, everything (scenes, actors, props) can be ink scripted.
This editor is close to the Inky one - syntax highlighting, compiler errors, autocomplete (inc. object/API refs) 😁
The icing on the cake was seeing the one-click, export to standalone web game ALSO working! 🙌
(Did I mention SAGE is a browser-based, mobile friendly PWA? 😉📲) #ScreenshotSaturday#GameDev#PointAndClick#AdventureGames
Looking for a brand new boxed point & click adventure game?
Heir of the Dog is a Jekyll & Hyde-inspired Victorian adventure, and it's coming soon to Kickstarter!
Check out our pre-launch page and hit the big green button to get notified as soon as the campaign launches!
👉 https://heirofthedog.co.uk/ks