Going forward I think I'm going to have to ditch my #Videogame podcasts that don't feature at least one host with a kid.
Listening to twenty-somethings that have almost unlimited time and basically no responsibilities is just too unrepresentative of my own experience with life that I really struggle to relate or even enjoy their output.
I've really been enjoying the @crossplayblog podcast called #SpawnPoint, but I refuse to believe that's it for Gaming Parents?
Noon pacific / 3pm eastern! That means a couple of hours from now. We get to play Gabriel Knight and talk game publishing and production and all sort of video game shenanigans with @danielalbu ʕ•ᴥ•ʔノ☆
This week we're diving into the very earliest years of fighting games with the original - and far more obscure compared to its storied sequel - Street Fighter!
I am currently working on an IDE for my two projects, and #Android app and my #videogame. I am making this in python as I personally love scripting, I am maintint an operating system whxuh i am really happy to do so. I am a small upcoming scripting developer, with some knowledge of python , but I know how to get around it and such. Just wondering if anyone knows if I should use KTinker (or whatever it’s called , lol) or wx.
PRAXIS FIGHTER X shows pretty well both the chances and limits of following a traditional formula as a single game developer: It is rock solid in any aspect, and even good in some – but within a genre that is so rich of great and colorful games, many of them more experimental in both gameplay and sound, a bit more boldness in design-decisions on every layer might have been better – and ironically this is underlined by the very fact that it does everything it actually does probably as good as one can possibly expect from an underground game production. If you don’t mind the formulaic gameplay the likeable story, the very well polished gameplay, and the overall high quality make it a great pick for underground gaming enthusiasts and shoot ‚em up veterans alike.