guntha, French
guntha, French PsyCam is now available as part of our Collection!
https://plisitol.itch.io/jam-collection
#PointNClick #indiegame #indiedev #indiegamedev #OpenGL #DirectX12 #gamedev #videogame #CCTV #3D #Trenchbroom #PsyCam #plisitol
guntha, French PsyCam is coming out in a couple hours!
https://youtu.be/gFj2u45SVz8#PointNClick #indiegame #indiedev #indiegamedev #OpenGL #DirectX12 #gamedev #videogame #CCTV #3D #Trenchbroom #PsyCam #plisitol
collabora, #NVK news: Support for DRM format modifiers has landed & will be part of the upcoming Mesa 24.1 release It's last piece required to support GameScope and is important to making Zink+NVK a robust #OpenGL solution. Read more: http://col.la/drmnvk #NVIDIA #Vulkan #OpenSource
guntha, French Plisitol Jam Collection's update is getting close to release!
#PointNClick #indiegame #indiedev #indiegamedev #OpenGL #DirectX12 #gamedev #videogame #CCTV #3D #Trenchbroom #PsyCam #plisitol
guntha, French For this #screenshotsaturday, I'm bringing some finishing touches in the map of our small point'n'click game. Hopefully it can soon be added to our Collection!
#PointNClick #indiegame #indiedev #indiegamedev #OpenGL #DirectX12 #gamedev #videogame #CCTV #3D #pointandclick #Trenchbroom #PsyCam
A screenshot of PsyCam: a room with some lava lamps, a laptop and a photo camera
guntha, French For this #ThrowbackThursday, I remember that it's this tiny mesh gives so much life to Fire Exit, our end-of-the-world crisis-management game.
You can find the game here: https://plisitol.itch.io/jam-collection
#indiegame #indiedev #indiegamedev #OpenGL #DirectX12 #gamedev #videogame #glTF #Blender #Blender3D
leean00, @guntha I'm flying! I'm flying!
guntha, @leean00 I mean, in the end, they do!
A gif of Fire Exit: a space shuttle is taking off, while little people are running around.
guntha, French For this #screenshotsaturday, I wrote about why it's taking so long for our point'n'click game to be released.
https://plisitol.itch.io/jam-collection/devlog/721673/an-update-on-the-coming-update
#PointNClick #indiegame #indiedev #indiegamedev #OpenGL #DirectX12 #gamedev #videogame #CCTV #pointandclick #3D #Trenchbroom
guntha, French Sorry, I missed #screenshotsaturday this week.
I now have more satisfying lighting.
Some interactible objects are lightmapped now, so it's not only about finding the objects with misfitting lighting, but finding them more logically.#ScreenshotSunday #PointNClick #indiegame #indiedev #indiegamedev #OpenGL #DirectX12 #gamedev #videogame #CCTV #pointandclick #3D #Trenchbroom
A screenshot of the CCTVs point'n'click game, showing a room with some tables, a staircase, a door and a vent.
A screenshot of the CCTVs point'n'click game, showing a shelve with books and a desk.
A screenshot of the CCTVs point'n'click game, showing a locker room and a bench with a few objects.
sven_md, French @guntha Is "Trenchbroom" its gaming-title or rather a software like for Sims to 3d-shape objects, some do use (or 'used') "Milkshake", I guess as vectorprogram in coding
nice wooden objects in your game, the different nuances in many brown-based stuff, but still looking realistic (especially corners or edges between walls 'n the ceiling)
guntha, French @sven_md Trenchbroom is a map editor for Quake-engine-style games. I'm using it to create maps for some of my games.
https://trenchbroom.github.io/
Its advantage is that it can only draw convex shapes, so it makes collision handling easier, compared to creating it directly with Blender or similar.Thanks! Most of the wooden and metallic textures were made by my partner Biiscuit with Paint during a game jam :) And the lightmap helps for the "realism".
guntha, French Plisitol Jam Collection is on sale again on @itchio!
https://plisitol.itch.io/jam-collection-50% to get ALL our jam games, and you'll also get the next ones for free afterwards!
#indiegame #indiedev #indiegamedev #OpenGL #DirectX12 #gamedev #videogame #runner #adventure #pointnclick #clicker
guntha, French For this #screenshotsaturday, I recorded again a tour
of the map featured in the next game we'll add to Plisitol Jam Collectionhttps://youtube.com/shorts/FZq0sE3CSV8?feature=share
#PointNClick #indiegame #indiedev #indiegamedev #OpenGL #DirectX12 #gamedev #videogame #CCTV #pointandclick #3D #Trenchbroom #Blender3D
guntha, French For this #TrailerTuesday, let's have a tour of the map in its current state
#PointNClick #indiegame #indiedev #indiegamedev #OpenGL #DirectX12 #gamedev #videogame #CCTV #pointandclick #3D #Trenchbroom #Blender3D
A video of the CCTVs point'n'click game, where the camera moves around almost every room of the map
sven_md, French @guntha I adore the bookshelf's idea &slidin doors ...like in japan-buildings?
also the first gate with metal-audio, while the last screenshot's walls look quite "copypasted" to each other, less gaps or broken pieces, no rodent that tried to chew through - btw: which matrial are those layers' walls there?
guntha, French @sven_md Most doors are sliding mostly because it was faster than rotating in the timeframe of the game jam ^^'
For the last room's walls, I reused a texture of road I had quickly made for another game, to make it feel more "secret" than the rooms with white walls.
mrgaturus, layer tiles now can be manipulated, it creates, modifies or erases layer tiles after click is released
layer image size is infinite thanks to tiles
#opengl #indiedev #gamedev #opensource
mrgaturus, @davidrevoy i'm using 32x32 and as a bonus there is an optimization to save memory where if all pixels of a tile are same color it is stored as one pixel (red tiles from visualization)
davidrevoy, @mrgaturus Oh nice!
guntha, French For this #screenshotsaturday, here is a tour of the WIP new room in our CCTVs point'n'click game
#PointNClick #indiegame #indiedev #indiegamedev #OpenGL #DirectX12 #gamedev #videogame #CCTV #pointandclick #3D #Trenchbroom #Blender3D
guntha, French Interacting with a laptop... Through a CCTV monitor??
Finally inspiration struck! (With a puzzle that requires me to add many features x) )(very WIP)
#PointNClick #indiegame #indiedev #indiegamedev #OpenGL #DirectX12 #gamedev #videogame #CCTV #pointandclick #3D #Trenchbroom #Blender3D
guntha, French For this #screenshotsaturday, I've been starting to come up with a new room in our CCTVs point'n'click game.
#PointNClick #indiegame #indiedev #indiegamedev #OpenGL #DirectX12 #gamedev #videogame #CCTV #pointandclick #3D #Trenchbroom #Blender3D
guntha, French For this #TrailerTuesday, why not throw an eye at some of the interactions in our CCTVs point'n'click game?
https://youtube.com/shorts/dll-YCB_tLE?feature=share
#PointNClick #indiegame #indiedev #indiegamedev #OpenGL #DirectX12 #gamedev #videogame #CCTV #pointandclick #3D #Trenchbroom #Blender #blender3d
guntha, French Should I use this "email client" to hide clues necessary for solving puzzles, or hints to help the player if he's stuck? (Both disguised as world building)
#PointNClick #indiegame #indiedev #indiegamedev #OpenGL #DirectX12 #gamedev #videogame #CCTV #pointandclick #3D
guntha, (edited ) French Clues or hints?
pikario, French @guntha if you don't hide clues inside where will you hide them?
guntha, French For this #screenshotsaturday, I've recorded a bunch of the possible interactions in our CCTVs point'n'click game
https://youtube.com/shorts/dll-YCB_tLE?feature=share
#PointNClick #indiegame #indiedev #indiegamedev #OpenGL #DirectX12 #gamedev #videogame #CCTV #pointandclick #3D #Trenchbroom #Blender3D #handmade
guntha, French For this #screenshotsaturday, I started adding some new interactions to our point'n'click game
#PointNClick #indiegame #indiedev #indiegamedev #OpenGL #DirectX12 #gamedev #videogame #CCTV #pointandclick #3D #Trenchbroom #Blender3D
guntha, French For this #ThrowbackThursday , in 2015 I made this map that scrolls like a conveyor belt for a jam, with no precise game idea in mind.
What kind of game does this inspire you?
#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #OpenGL #DirectX12 #vertexshader
A video of a "game", where the map scrolls like a conveyor belt around its round borders.
tracefree, French @guntha I'm imagining a player character in the center, with the world moving around them as they walk. Seems like an interesting way to limit the view distance of a 3D game with free camera movement 🤔
guntha, French I have good hope we'll soon release an update for Plisitol Jam Collection, which will add our CCTV point'n'click game!
Day job is getting in the way.#WishlistWednesday #indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #OpenGL #DirectX12 #pointnclick #pointandclick #CCTV
kandid, I am trying to sample a texture "incorrectly" with #OpenGL. A noise function is supposed to provide the displacement error. It doesn't work properly yet, but it looks quite interesting.
The picture of a winter forest, distorted. Painted over by moving round shapes.
haifisch, @kandid I imagine this what I'd see in a forest after getting knocked in the back of the head with a 2x4.
spooky but I like it.
kandid, The inspiration was the poem "Leiermann" from "Winterreise". Not only in the setting by Franz Schubert, but more from the live performance by Covenant.
https://www.youtube.com/watch?v=TdiDOWpsEoM
If it works out, I'll have a 10-minute performance with this visuals in April. At an Open Stage in the next small town.
After that i will publish the software with which i generate these visuals as open source.
guntha, French Why am I so excited by rotating doors
#PointNClick #indiegame #indiedev #indiegamedev #OpenGL #DirectX12 #gamedev #videogame #CCTV #pointandclick #3D #Trenchbroom
guntha, French For this #screenshotsaturday , I recorder a comparison between our CCTVs point'n'click game as it was released after a game jam, and how it looks now
https://youtube.com/shorts/WdrcN1MojcE?feature=share#PointNClick #indiegame #indiedev #indiegamedev #handmade #OpenGL #DirectX12 #gamedev #camera #videogame #CCTV #pointandclick #3D #Trenchbroom #Blender #Blender3D