pixel,
@pixel@urusai.social avatar

hey, any players out there have any advice for building a rogue? specifically a scoundrel type rogue, I'm having fun thinking of the build craft stuff but the dedication system is kinda overwhelming me and plotting out a build is getting kind of difficult

cartotastic,
@cartotastic@aus.social avatar

@pixel RPGBOT can help cut through the chaff of a class. (https://rpgbot.net/p2/characters/classes/rogue/)
I haven't played a rogue but a friend has had trouble with the mastermind racket as Recall Knowledge isn't as much of a sure thing like other rogue methods of getting Sneak Attack.
Crafting can either be great or a costly pain depending on how your GM plays and if your adventure will allow sufficient downtime to utilise it.
Fortunately retraining can be used to get a do-over on any options you select that aren't working for you!

pixel,
@pixel@urusai.social avatar

@cartotastic yeah, rpgbot has been a godsend. I'm just using pathbuilder and there's SO many more dedications on there that it's overwhelming, especially when you can't see what feats a dedication gives you access to. Also, rpgbot largely shows you what's good/bad but doesn't really help level-by-level planning, which is hard for a new player like me that's unfamiliar with what unlocks what (or suboptimal but still interesting/fun and less common build paths)

cartotastic,
@cartotastic@aus.social avatar

@pixel Copy that. RPGBOT doesn't have the full gamut of options. I'm assuming you're using Archives of Nethys to see the full progression of a dedication?
Fortunately with PF2 there are far fewer 'trap' options and 'suboptimal' characters are much harder to make. Suboptimal parties - no teamwork, poor coordination - are much more of a problem than suboptimal characters.

pixel,
@pixel@urusai.social avatar

@cartotastic yes to all. and, primarily, whatever is available on pathbuilder by default. My DM isn't averse to supplimental material that's not in either, as well, as long as it's like reasonable, it's just having that many options means that RPGBOT isn't really giving me a full picture yk

cartotastic,
@cartotastic@aus.social avatar

@pixel I tend to make characters in Pathbuilder and carry them thru to level 20 to see what's available, then make a copy and go back and change/tweak to see what else is available. Fortunately I don't tend to be much of a power gamer or optimiser so taking a level-by-level approach ends up dominating as I advance levels; those early 1-20 versions end up being a good guide but what happens in-game has more of an influence than expected. I planned out a sniper to level 20 for Pathfinder Society play and then ended up doing a rebuild at level 7 as a Spellshot because I wasn't getting good use out of some of the sniper abilities. I would never have imagined that at level 1!

pixel,
@pixel@urusai.social avatar

@cartotastic thats such a good idea lmao im almost definitely going to do that

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