aluminium,

Origins from BO2 - The game

NOT_RICK,
@NOT_RICK@lemmy.world avatar

Our work on The Forever Winter started out with one simple truth: war is hell. There’s a time and a place for the power fantasy of being a super soldier, but frankly, it’s been done time and time again,” says CEO and creative director Miles Williams.

“You’ll be rewarded for fighting smarter, not harder, and maintaining situational awareness in a world we designed to be as unforgiving as it is unforgettable. While your power will grow, you’ll always be a mouse in a maze, to survive, you’ll have to work together.”

This sounds like an interesting conceit

XTL,

Concept? I thought so, too.

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