I'm a bit wary of their DDoS claims. This happened during their Battle.net sale (which would increase traffic) and during the outage their CS was telling people to try multiple times (which is a great way to hammer the servers).
It's likely they just couldn't handle the load, or ran into the thundering herd problem, and just claimed ddos because they didn't know better.
While I don't condone DDoS attacks, the only reason for D4 to be online-only is monetization IMO: Blizzard wants to sell cosmetics, so people have to see other people wearing them. There is little gameplay benefit from being an MMO-lite.
I came to the same conclusion as you: why would people buy their stuff if they could just run an unlocker script or edit a config file to give that stuff to them? It's basically malicious DRM
Loot rolls need to be controlled by the server, or else people will just exploit all that stuff.
Diablo doesn't have a lot of mechanics that really need players to interact with each other, but games like that and WOW are entirely based around gear grind. All accomplishment requires players to have a level playing field or players just won't want to play. It's just wierd like that.
If people want an offline game, they should buy an offline game. It's not that smart to buy an always-online game and then complain about it.
I don’t know anything about the most recent games, but if it’s anything like D1 and D2, a huge part of the game is single player. So what if someone wants to cheat their way through the game? It’s not affecting other players and you get to enjoy the game the way you want to.
Potentially unpopular opinion, I like running into random other players in the world, particularly when doing events. I don't give a fuck about Blizzard's cosmetics and, frankly, unless I'm examining people, I can't even tell what they're wearing half the time.
I experienced this first hand playing wow. The team will straight up send out email surveys asking if players would be willing to pay x for y service with different people getting different prices. They calculate these things to extract as much money from the dedicated fans as possible. I went back to playing the private servers.
A system that tracks what store items you might be interested in, and places you in matches with high-skilled players who own that item, making you associate the item with high skill
A system that places you against lower-skilled opponents immediately after you bought an item, making you associate making a purchase with being better.
From here to “they want you to look at other players and how expensive their shit is” is only one step. Honestly at this point I’m even surprised they’re not faking it entirely, making other players just happen to be wearing expensive skins on your screen even if the actual account hasn’t bought that. It’s not like you can check anyway.
Indeed. It also has the inherent side effect of making the game pay to win, because if you don’t pay you get put in hard matches against the skilled people who paid, and if you do it puts you against weaker opponents. This is why micro transactions should be banned straight up, even if they do not impact gameplay. Belgium had the right idea.
They want us to eventually just pay monthly forever to own nothing, that is where we are going,.
This will lead to more piracy -- I am sure some community is already working to reverse engineer the servers for D4 without blizzard.
Also fuck bobby kotick for ruining a whole generation of gaming.
Steam, as well as numerous other marketplaces, have already proven the piracy boogeyman was nonsense.
The overwhelming majority of customers are happy to pay for games as long as it's not a giant pain in the ass to do so. The people that pirate games either:
Lack the money to buy the game in the first place in their budget
Were motivated by the act of piracy itself
Neither were actually going to pay for the game in the first place. And with the significant increase in both risk and awareness regarding information security, people that were "on the fence" for one of the above reasons have a high probability of deciding not to pirate just to play it safe.
We saw this coming when, what was it...Xbone was announced as Always Online only to get scrapped later due to backlash? They've just been waiting and slow-rolling it into everything.
Easier to pull metrics and your data if you're always online. Easier to force other players into your games so they can show off MTX and battlepass items if you're always online.
I'm not exactly a fan of forced online games, but I decided a long time ago that any game that I couldn't download the server for wasn't worth 10¢ let alone how ever much they charge for it
I started playing PoE after getting to somewhat endgame in D4. Got to level 60 something and my buddy and I were like....sooo...whatcha wanna do now? Dungeon I guess? Then we just kinda stopped playing. The rubber banding and random lags were super annoying and resulted in many deaths - we had a great time but needs a lot more cookin in the oven.
PoE on the other hand has been super refreshing and non laggy (the joy of 10 yrs of development I guess) and there's soo much to chew on. In a way it feels like a natural extension of D2 (played D2R for the first time last year).
It’s real good man. D2 I found had a great loot feeling, but the general signposting of where to go was shit. But this was mostly because they didn’t update D2 in the remastered version much because I guess they knew people would be pissed if they updated it too much.
D4 was initially epic with the bois, but the slow grind and analysis paralysis of loot was annoying in the end. So much garbage loot with no filters and way too many affixes on weapons, you sit there for ages wondering if that bit of loot is better…or worse?? Or maybe good for that thing, but not the other. Urgh, and the legendary aspect thing was annoying to manage (shit, I found a weapon, but uh oh, I don’t have an aspect in reserve to apply to this cool new weapon, so my build will be fucked??? yay!)
PoE has that D2 loot feeling, power growth and SPEED that D4 simply can’t have due to level scaling. Honestly, why is a group of minions giving me a hard time in D4 when in PoE I can blast a screen worth of little shits in one go? Super fun.
I don’t mind being a shit character when i’m level 10, NOT 70. It was a pain post campaign in D4, I should be a god not some weak maggot after I saved Sanctuary lol.
Give it a shot, it’s free :) I think it’s due an update in August [new league].
I quit everything Blizzard after Starcraft 2, that game had so much down time, and although it did have an offline option, you couldn't get new technologies as rewards in the campaign, when servers were down. Making it kind of redundant to have the offline mode IMO.
You can call it a boycott, but a company gone bad, rarely turns back to good again.
Even if it was a DDoS, they're the ones that decided to make the game vulnerable to such attacks in the first place. Even if they had valid reasons (which I find suspect), actions have consequences.
an offline mode being available... would mean offline only characters that cannot be in seasons etc. i'd like the option.
but based on a lot of "hotfixes" they've applied so far..
it seems like a lot of the game is run purely server-side. so i guess its not possible without a large overhaul of some code.. which of course, i'm fine with. it just means more work from blizzard, and thus i doubt it'll happen anytime soon.
i got the game with a new gpu otherwise i wouldn't buy it. its not bad but requiring an internet connection is so stupid..
id much rather play anytime/place vs being able to see other players in town or whatever..
games like this (and rdr2) really need to add a single player mode that doesn't require internet, its really stupid that you can be locked out of basically a single player game because u don't have internet..
Forced online is literally the only reason my husband and I didn't buy this game. We can't be the only ones and they're definitely missing out on a good chunk of money
Forced online is literally the only reason my husband and I didn't buy this game. We can't be the only ones and they're definitely missing out on a good chunk of money
Path of Exile is online only as well. Diablo 3 however many years ago was online only too. This genre has been this way for a LONG time now. I understand people would like an offline mode but that fight should have happened 12 years ago if they really cared.
I disagree, the genre has not been this way for a long time. You named two games and one was Blizzards test for online only. Should I counter those examples with Grim Dawn, Torchlight 2, Diablo 2 Resurrected, Van Helsing, and Titan Quest?
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