psychicparrot42, (edited )
@psychicparrot42@mastodon.gamedev.place avatar

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    rich,
    @rich@mastodon.gamedev.place avatar

    @psychicparrot42 any remaining bullets turn into bosses 😈

    flexplate,
    @flexplate@mas.to avatar

    @psychicparrot42 the bullets carry on their trajectories but can't damage you. Except one boss where it's really hard to get hit after beating it; that one nets you an achievement and a different cutscene.

    joaoalmgren,

    @psychicparrot42 When you're hit by the dead boss's projectiles, you gain it in your ammo inventory.

    OtherRetroMatt,

    @psychicparrot42 This reminds me of a Diablo 3 boss battle - both me and my buddy playing our hardcore seasonal characters, slew the boss just as an area effect was about to go off... Boss dead and both of us died perm 1s later 🤣

    psychicparrot42,
    @psychicparrot42@mastodon.gamedev.place avatar

    deleted_by_author

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  • OtherRetroMatt,

    @psychicparrot42 it was hilarious 😂

    ollej,
    @ollej@hachyderm.io avatar

    @psychicparrot42 Die but without restarting the biss battle. It is already dead. Keep the immersion.

    Twig,

    @psychicparrot42 The projectiles freeze and the level ends, as the action has stopped.

    CyborgMedusa,
    @CyborgMedusa@social.targaryen.house avatar

    @psychicparrot42 you take damage as you normally would but you don't die (if there are HP you keep one unit instead of dying)

    tizilogic,
    @tizilogic@mastodon.gamedev.place avatar

    @psychicparrot42

    you take damage and potentially die, but the boss is defeated and you respawn at the boss spawn location (and you can get loot, if that is a thing). then you proceed normally as if you didn't die after the boss fight

    rotopenguin,
    @rotopenguin@mastodon.social avatar

    @psychicparrot42 you die, the boss battle ends in a tie, a winner is determined by penalty kicks.

    ravindra,
    @ravindra@mastodon.gamedev.place avatar

    @psychicparrot42 some of the bosses in Rogue Legacy 2 actually spawn projectiles when they die, specifically to catch players who celebrate prematurely

    bx,

    @psychicparrot42 (assuming it's narratively appropriate) you get a reward for every still living bullet you grab, it'd be a fun way to turn it on it's head and reverse gur tension of a boss fight with a short mini activity where you cant lose anything but have something small to gain (if you want)

    RethinkJeff,
    @RethinkJeff@mastodon.social avatar

    @psychicparrot42 I think it depends on the patterns and mood you establish in the rest of the game. If the bullets are the point, they should kill you. If the bullets are just a thing enemies do, they shouldn't.

    MBoffin,
    @MBoffin@mastodon.social avatar

    @psychicparrot42 In a similar situation, the game BroForce did something amazing and unexpected. Once you fully beat the game, during the ending cutscene where the heroes are being thanked by the President, we tried to high five the President, but accidentally punched him to death in the middle of the cutscene. The cutscene immediately changed to our heroes getting thrown in prison for killing the President and that's how the game ended. 🤣 It was a brilliant twist we never expected.

    Difegue,
    @Difegue@kolektiva.social avatar

    @psychicparrot42 convert the bullets into point pickups so you get to fly around collecting all the shit you were trying to dodge 3 seconds ago 👌

    bnut,
    @bnut@aus.social avatar

    @psychicparrot42 I think the pacing would get worse the longer it is after “winning” that you die. Ideally you’d make the projectiles subtly disappear or have reduced damage, without breaking immersion. However I think in some genres, where the player expects to be punished, it’s fine to have the projectiles just as bad.

    This reminds me of how the last 10% of visible health bar in some games is often actually like 40% of the health by value. You feel more epic if it’s a close call. So maybe you want to still take damage, but make it that the damage you receive is scaled to not quite kill you.

    sinbad,
    @sinbad@mastodon.gamedev.place avatar

    @psychicparrot42 Other options:

    • Freeze frame on boss death (aka the Police Squad technique)
    • All bullet turn into flowers/hearts/rainbows and heal you / give you point multipliers instead
    • Mad colour cycling frenzy that’s so trippy no-one cares about anything else
    psychicparrot42,
    @psychicparrot42@mastodon.gamedev.place avatar

    deleted_by_author

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  • sinbad,
    @sinbad@mastodon.gamedev.place avatar

    @psychicparrot42 yeah I thought so 😁

    llamasoft_ox,
    @llamasoft_ox@toot.wales avatar

    @psychicparrot42 @sinbad Explode into a large number of particles. The answer is always "explode into a large number of particles" no matter what the question. 🐂

    lizzard,
    @lizzard@social.tchncs.de avatar

    @psychicparrot42 firework from the remaining bullets. Not physically correct, but fun!

    Doomed_Daniel,
    @Doomed_Daniel@mastodon.gamedev.place avatar

    @psychicparrot42
    boss dying enables bullettime, so the death animation looks more epic and it's easier to evade the remaining bullets

    Doomed_Daniel,
    @Doomed_Daniel@mastodon.gamedev.place avatar

    @psychicparrot42 (probably make at least the bullets that are too close to the player magically disappear so they have a chance to evade)

    RogDolos,
    @RogDolos@mastodon.gamedev.place avatar

    @psychicparrot42 The bullets should immediately have no affect, but they should change colour or make some other visual change as they leave the screen or fade-out.

    TomF,
    @TomF@mastodon.gamedev.place avatar

    @psychicparrot42 The instant the boss dies, player control is removed, start the cool cinematic death (with optional framerate drop!), so of course the bullets have no effect.

    oldmankris,
    @oldmankris@mastodon.xyz avatar

    @psychicparrot42 You die, but the boss stays dead. That is, you lose a life or do whatever normally happens when you "die", but you don't need to fight that boss again.

    I like the idea that you can choose to sacrifice yourself to beat the boss if you are frustrated, and/or that you experience the combination of victory and defeat.

    AndrewPGameDev,

    @psychicparrot42

    Most of the time the bullets should disappear, but it depends on the game.

    Mario platformer? They should definitely disappear

    Dark Souls? I'm fine with either disappearing or you dying (but the boss remains defeated, you have to pick up your souls)

    Only in a very tough game should you die and have to repeat the boss.

    BoydStephenSmithJr,
    @BoydStephenSmithJr@hachyderm.io avatar

    @psychicparrot42 I don't think there is one answer that applies to all games, but I prefer "disappear magically" over "no effect".

    Also, depending on what restarting "means" lore-wise, you might also lose a stock, but the boss is also dead so you continue to the next area.

    psychicparrot42,
    @psychicparrot42@mastodon.gamedev.place avatar

    deleted_by_author

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  • leroy,
    @leroy@indiehackers.social avatar

    @psychicparrot42 if all bullets disappear it’s really satisfying and a great de-stressor for the achievement.

    The relief and space to breathe is really valuable in the games I have played where this happens

    puttycad,
    @puttycad@mastodon.gamedev.place avatar

    @psychicparrot42 I agree, would be really harsh after all that hard work. :D Frustratingly hard bosses can sometimes spoil the fun too. Hard to balance. :D

    ExiledKing,
    @ExiledKing@mastodon.gamedev.place avatar

    @psychicparrot42 Honestly it might even be nice to have a special loss screen/animation for that. So close, but not enough.

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