jupiter_rowland,

And the #OpenSimStatistics for September are in:

https://opensimsocial.com/@metaworldMetaworld Opensim Social wrote the following post Sun, 15 Oct 2023 18:31:28 +0200

OpenSim roundup
https://www.hypergridbusiness.com/2023/10/opensim-total-land-area-and-hypergriddable-regions-hit-a-new-all-time-high-again/


Land area records have been broken again, both for all #OpenSimulator #grids that have reported stats this time, for all those amongst them that are connected to the #Hypergrid and for some individual grids.

Not only is #OSgrid alone still bigger than #SecondLife, but it is so by almost 11%, even in comparison with Second Life's September 10th stats which I used the last time. For today, GridSurvey has reported that Second Life has slightly shrunk since September 10th. This does not change the fact that OSgrid has grown beyond 30,000 standard regions as well as beyond 2,000km².

The #WolfTerritoriesGrid is still hot on Second Life's heels at 94% of its land area. Now, while OSgrid is almost entirely hosted by the owners of the respective sims, all of #WolfTerritories was created and is owned by @Lone Wolf, and it runs on his servers. Granted, it helps that the grid mostly consists of large varsims which are made of multiple standard regions.

#Kitely is now larger than Second Life's Private Estates combined. Still, Kitely requires only a fraction of Second Life's server power because sims with nobody on them are automatically shut down and powered back up when someone wants to visit them.

As always, add #ZetaWorlds, and you've got three times Second Life's entire landmass. And the nine biggest #OpenSim grids, all on the Hypergrid, make up four times Second Life's landmass. Last month, this still required eleven grids. Down from there, grids quickly get smaller. The 13th-largest grid is already under 1,000 standard regions, and around the 40th place, grids have only 140 standard regions, so I'm not sure if five times Second Life's landmass can be amassed, especially if only grids on the Hypergrid count.

It's a pity that there are no stats on the actual number of sims. It'd be interesting to see their average size, and especially sailing grids would be way up this ranking.

#Metaverse #VirtualWorlds

CherylFurse,

@jupiter_rowland @lonewolf

Is all not really important if there are no people. In SL you have a house with parcel. In Opensim you have own Grid even. But if no one visits you it doesn't matter.

Second life is a big City
Opensim is countryside lol

lonewolf, (edited )

@CherylFurse @jupiter_rowland

With wolf territories grid that's just a matter of time - we are seeing exponential growth in memberships - remember they've been around for 20 years or so we've been around for 2 and a half. So technically if we keep growing as we are in 20 years we could have 600,000 registered members.

Land area is actually important as well in opensim it shows what the servers can handle. I have spent the last 2 and a half years building an infrastructure that can support a million regions if required, not worrying about how many users. I'm on my own, Second Life has a whole team of people.

So if we've managed to acheive 94% of the land area that's cool.

The only reason Second Life actually has so little land is because, in fact, IMHO it's incredibly overpriced.

The amount of server resources required for one 256x256 region is tiny.

jupiter_rowland,

@Lone Wolf

The only reason Second Life actually has so little land is because, in fact, IMHO it's incredibly overpriced.

The amount of server resources required for one 256x256 region is tiny.

I think they've actually run out of resources a few years ago. I remember news that Second Life was "full" and couldn't add any more land.

Either their servers couldn't hold more, or their grid is actually that small. That might also be why they're so expensive.

lonewolf,

@jupiter_rowland yeah i've built the architecture here so we can have millions of regions.

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