bitinn,
@bitinn@mastodon.gamedev.place avatar

I find it weird Cities Skyline 2 actually use Unity’s own rendering pipeline (as dev team had used their in-house rendering stack in CS1).

And HDRP were unfortunately not scaling well in a huge dynamic world (and dev team wasn’t given the time/manpower to use it well, one example is the CSM pass is costing 1/2 of the 80ms frame time).

https://blog.paavo.me/cities-skylines-2-performance/

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