@bitinn@mastodon.gamedev.place
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bitinn

@bitinn@mastodon.gamedev.place

Trying my best to talk more about gamedev | currently Tech Artist and R&D at an AAA publisher.

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radiatoryang, to random
@radiatoryang@mastodon.gamedev.place avatar

was playing Dark Souls 2 and got invaded with hacked items

so now the inventory menu crashes the game, my account is shadow banned, and I have to delete the character

and it’s like a real curse, more interesting and powerful than any game lore or mechanic

thank you griefer for turning me to stone

bitinn,
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@radiatoryang I see your point, but you have an unique opportunity to get a “cursed inventory speedrun WR”

bitinn, to random
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What's your pet hate in UX design?

Mine is right-click menu that lengthen then reposition itself after a second.

Yes I am looking at you Safari.

a demo of safari's right click menu where "copy subject" will pop up and reposition the whole menu after a second.

bitinn,
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bitinn, to random
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AI industry:

just sit back and enjoy the prosperity we bring to society!

Actual people:

we need to rebuild the search and internet that you broke;

we need to restart operating systems and social media that you had invaded;

we need to retrain writers and painters that you put out of jobs;

Where is the prosperity?

AI industry:

just look at how fast it can response to your request for a joke or a 4-line bash scripts!

bitinn,
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Silicon Valley trolley problem:

A. do a bit manual labor to figure out how to write a simple script or lookup some documentation.

B. do mass destruction to the internet and human culture.

They will pick B but still end up having to do A sometimes anyway.

BrendanSinclair, to random
@BrendanSinclair@mastodon.social avatar

I've been laid off and need a new job. Maybe game journalism, maybe something else in games, maybe not games at all. Entertaining all possibilities at this point, so please reach out if you think I might be a good fit for you.

bitinn,
@bitinn@mastodon.gamedev.place avatar

@BrendanSinclair Hi Brendan, I just want you to know I was reading your news back in Gamespot era when I was still a high schooler; and now I have been in game industry for 8 years, and still enjoyed your column at GIB, best wishes to you landing somewhere safely, you got someone into this industry by words, thx! (I hate that we can’t even provide proper industry coverage with so many billions flowing, this will change someday.)

bitinn, to procreate
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Hi users, how do you manage your brush set?

  • I find myself wanting to fit them into a quick menu (which means 6 items max for fast switching).

  • Going for the brush library are too slow sometimes (because when I have more than 10 brushes in a custom set, I end up scrolling to reach a brush anyway, and it breaks my flow).

  • My sketch is pretty basic so often 6B + Monoline + Dry Ink are all I needed; but I would like to get into more texturing, 1 or 2 textured brush should do?

bitinn, to random
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“Tone Mapping Considerations for Physically-Based Rendering”

Cool interactive comparison.

https://modelviewer.dev/examples/tone-mapping

bitinn,
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@BartWronski I was surprised by how it matched the PBR color appearance to matte color, which is a very tech artist thing to do when you don’t want actual PBR but had to keep the workflow consistent 😀

bitinn,
@bitinn@mastodon.gamedev.place avatar

@BartWronski yeah I can feel the PR energy in this post, its naming can be very misleading. And it should definitely have a discussion on scanned content. I feel it is specifically made to make authoring by eye easier.

https://www.khronos.org/news/press/khronos-pbr-neutral-tone-mapper-released-for-true-to-life-color-rendering-of-3d-products

bitinn,
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@BartWronski @smilebags so khronos could have address these assets from 3 angles: 1. Release a tool that fix textures 2. Add some additional switch in their PBR material to address the problem, 3. Use a tonemapper to remove the PBR effect, and they picked the 3rd option? I think the main reason would be e-commerce don’t care for the first 2 options and they don’t have to deal with a scene, so for single model display they invented this.

bitinn,
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@BartWronski @smilebags my experience in games suggest art directors and lead artists really don’t care for PBR correctness when it comes to a stylized game. I can only imagine e-commerce GM feels the same. I do question why Khronos need to throw their body in on this, perhaps politically this is the only way to get adoption.

So dirtying the PBR asset pool is at least “by design” here.

bitinn,
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@BartWronski @smilebags and a final thought is PBR continues to be too hard for artists that have to deal with non-hyper realistic video games. I don’t know how to address this because this industry have so many workers with varying degrees of knowledge of PBR. And no unified workflow currently exist to allow them to work consistently between DCC and Game Engine, unless you follow PBR through and through; in our studio every project do things a bit differently to get by.

bitinn, to random
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GM: How do we make leadership care about Web Assembly and Web GPU in Chrome?

PM: Web AI applications.

Result:

“WebAssembly and WebGPU enhancements for faster Web AI, part 1”

https://developer.chrome.com/blog/io24-webassembly-webgpu-1

bitinn, to gamedev
@bitinn@mastodon.gamedev.place avatar

My experience in #gamedev:

  • if you never worked on early stage of game projects, you will never know what was technically possible with a fresh start.

  • if you never worked with pre launch or post release stage of game projects, you will never know what was actually missing from your ideal vision of the tech stack.

bitinn,
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Don’t got stuck doing only one of these, I promise you they both worth 50% of your career growth.

bitinn, to random
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AI enthusiasts: look, you shouldn’t let GPT solve problems you don’t know about, if you just use it the way we suggested, it is very useful.

Actual OpenAI video:

https://www.youtube.com/watch?v=_nSmkyDNulk

Resulting headlines:

https://www.bbc.com/news/articles/cv2xx1xe2evo

bitinn,
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I still don’t think GPT understand maths, but if you feed it enough information, it might transform them into a correct answer.

Is that an indication of deduction logic in GPT, I don’t think so neither.

But perhaps, as GPT have seen enough verses in deduction, then armed with diagrams and voice inputs, it can enable a decent conversation: one that feels like GPT has taught you maths, but actually it has activated and assembled a part of your knowledge.

bitinn,
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If you can’t solve a problem head on, rearrange the problem so that solutions could be reached via emergence, is largely the ML progress of our era.

bitinn, to random
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Always reassuring to hear management responses to “we have a crunch culture” is “we expect the industry to follow us soon, we are just ahead of the inevitable curve”.

bitinn, to godot
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By the look of it, Metal backend isn’t going to land in time for 4.3, right?

I have been waiting for it, will likely solve quite a few limitations of OpenGL on Apple hardwares.

bitinn, to random
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Ok ok here in the east we missed both the eclipse and the aurora event this year, what do we get to make up for it😀

bitinn, to random
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Crypto bros are truly amazing creatures, they should be put into cages, to be observed and studied.

aeva, to NixOS
@aeva@mastodon.gamedev.place avatar

I don't actually have time today to work on any side projects, but I thought I'd run through the basic setup steps for MonoGame aaaand

./bin/Debug/net6.0/MyGame
bash: ./bin/Debug/net6.0/MyGame: cannot execute: required file not found

... which required file ._. ???

I think this sort of thing means it tried to dynamically link something and failed. I run into this whenever I try to run loose builds of Linux games on , but idk what to do about it.

bitinn,
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@aeva not to hate on open source but you can’t say this isn’t a common open source experience for large ecosystem.

sinbad, to random
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You probably all already know this, but since I only got around to installing it relatively recently - I’m slow to take on new sw, maybe you too - PowerToys is fantastic & everyone on Win should use it. https://learn.microsoft.com/en-us/windows/powertoys/#current-powertoy-utilities

All those QoL things you wish Windows had are here; window layouting, easy access to accented characters like macOS, file quick look like macOS, Alt+Space quick launch like ma…

Look it takes a lot of stuff from macOS before Apple became like they are now. This is good

bitinn,
@bitinn@mastodon.gamedev.place avatar

@aras @sinbad great, we are back to “version v0.79 is the most stable and usable version of the software”, I was used to this as a child back when change log is mostly a nfo file.

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