amonakov,
@amonakov@mastodon.gamedev.place avatar

@aras @pervognsen @mjp for OoO CPU you mainly look at critical path length and throughput limits without regards to specific instruction schedule, which is way easier compared to in-order. It's not like you can add up instruction latencies for a pipelined in-order core to get a good estimate. @rygorous tweeted about this too iirc.

(I don't suppose there's an implied ";)" after your "?")

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