awkravchuk,
@awkravchuk@functional.cafe avatar

So, yesterday my buddy and I spent the whole day being creative and, lo and behold, I released a game for the in the dead of night. Introducing Thoughtbound: https://awkravchuk.itch.io/thoughtbound

Now I've caught up on some sleep and ready to provide a preliminary postmortem.

  1. The Entity-Component-System architecture is awesome! 🔥 You can easily add new functionality to the game without breaking what already exists.
  2. The stock map rendering using CLOS in the cl-tiled library is painfully slow for any practical purposes.
  3. Although it's not recommended on various internet forums, it turns out that storing each tile of the map as a separate entity is a perfectly viable approach. By comparison, rendering with cl-tiled consumes around 70% of the CPU (mind you, on a 12-core Ryzen), whereas rendering the same map using ECS with entity per tile only takes 5-6%.
  4. Although my implementation of ECS is currently naïve and memory-intensive, it's not a big deal in a real project. The running game creates about a thousand game objects with 14 different components, but it only consumes around 200MB of memory, which is insignificant by modern standards.
  5. The game has a fairly serious narrative aspect, and it even features a storyline with post-modernist undertones, which is atypical for my previous projects 😅
  6. Implementing character collisions with obstacles is tough; I still haven't perfected them completely 🥲
  7. Dealing with the Nuklear UI library is quite challenging. Just one wrong move, and you end up in the LDB, and in , it's not immediately obvious because the game window just stops updating.
  8. Generative artificial neural networks are a fantastic asset in projects like this, especially if English is not your native language and you can't draw 🤣 A little inside info: my imagination is so lacking that I even used ChatGPT to suggest the project name, haha!
  9. According to cloc, the entire game code consists of 715 lines, which once again confirms that is one of the most powerful languages in the world 🤗
  10. I don't mean to brag, but it seems that our entry boasts the greatest amount of content among the other jam submissions 😊 However, there are undoubtedly some extremely interesting projects from a technical point of view.
  11. I solemnly say to you, coffee is the devil's drink. At some point over the weekend, it felt like I had permanently lost the ability to fall asleep 😳
  12. It's much more fun to game jam as a duo :)
  • @rml@functional.cafe avatar
    rml
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