tinstargames, somertimes the hard part of rpg design is figuring out not the rules, not the setting but the hand-holding and the scaffolding. All the extra STUFF that isn't totally necessary but makes everything EASIER.
tinstargames, somertimes the hard part of rpg design is figuring out not the rules, not the setting but the hand-holding and the scaffolding. All the extra STUFF that isn't totally necessary but makes everything EASIER.