theWarhelm,

I started dabbling in audio. Similar and yet different to graphics :D I have a question that I posted here: https://dsp.stackexchange.com/questions/93308/help-with-resampling-algorithm-implementation If anyone has any pointers, let me know (looking at you @demofox :P)

demofox,
@demofox@mastodon.gamedev.place avatar

@theWarhelm I'm not great at windows and resampling.
Trying to remember who the dsp folks are :)
@nickappleton and @BartWronski ? 😀

nickappleton,
@nickappleton@mastodon.gamedev.place avatar

@BartWronski @theWarhelm @demofox the paper is describing a method to sample the output at an arbitrary time. The implementation (from my skim of it) effectively upsamples the signal using a fixed filter, then uses linear interpolation between these output samples. I might not be fully understanding the question but happy to chat through it.

If t is a fractional time at the higher rate, l is the integer part of time modulo the upsample rate and n is the fractional part.

nickappleton,
@nickappleton@mastodon.gamedev.place avatar

@BartWronski @theWarhelm @demofox the paper is describing a method to sample the output at an arbitrary time. The implementation (from my skim of it) effectively upsamples the signal using a fixed filter, then uses linear interpolation between these output samples. I might not be fully understanding the question but happy to chat through it.

If t is a fractional time at the higher rate, l is the integer part of time and n is the fractional part.

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