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so, is there some russian custom about marriage naming or just a weird coincidence that they're called Navalni and Navalnaya?
Spent the whole evening implementing importance sampling light sources. There were a million places I messed up, but eventually got it working! Here's a how good it is compared to more naive methods, using just 16(!) samples per pixel:
I think by this point we have to fire everybody at Google and just start over.
People knew how to design good dialogs for 30 years, if not more. What happened?
Looks like I'm going to have to* write another #unreal subsystem. I want to use Utility AI but I don't really like the existing options I've found so far. I want it to be fairly simple, but also be able to read gameplay tags and gameplay attributes easily for picking / ranking behaviours.
I don't know if I'll release it, but I'll start structuring it on the basis that I might. The big question is: what do I call it? I have to stick with "Steve's Blah" ofc, it's canon now 😅
*I do it to myself
One of the coolest things in teaching is that you can learn from the students: today they showed me a 2x faster way to apply quaternion rotation
Oh my, the C++ committee mailing list is going to be lit 🤭
этот доклад — моя римская империя https://youtu.be/ZSRHeXYDLko
So instead of training square blobs to run I decided to turn them into bacteria
Anybody got any suggestions on collision detection & resolution for a soft-body simulation? :)
Virtual soft-body creatures update: making them climb a steep cliff evolves worms with funny hats. None of them made it yet, but they're making steady progress!
I may or may not have been nerd sniped by positive semi definite matrices and related. 😬
Basically, i had a moment of "Oh, this is actually useful and meaningful stuff!"
Virtual soft-body creatures update: after implementing sexual reproduction (mixed with occasional asexual one), changing the fitness metric (favor larger creatures, penalize energy usage) and a ton of tweaking, these guys seem to consistently move towards evolving legs:
Old prototype from 2021. While my work has improved since then, I think I’ve also lost some crispness of detail. I like the underwater shading and water ripples here.
Adding energy use to the evolution score makes them search for actually meaningful strategies!
A small distraction project for the evening: training soft-body creatures with square cells & contracting-expanding muscles to run. So far all my attempts to force them to evolve proper legs have failed :)