PTR_K,
@PTR_K@dice.camp avatar

@nyrath @sudnadja @hendric @KarlSchroeder @isaackuo @cstross @FredKiesche
Longscan sounds kind of like an idea I had (but never used) for playing turn-based space battle games:

In 2D simulation, each ship has a circular (elipse?) destination footprint, dictated by their drive power and turning rate. The ship must end its turn somewhere within the footprint. But the faster the ship is going, the further ahead of it the footprint is.

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