Craigp,
@Craigp@mastodon.social avatar

Now obviously this is a side effect of using dice, with the idea being to create a probability curve making bonuses and penalties rarer.

Sure it's -3 to 3, but +0 is by far the most common with +/-3 being extremely rare. Right?

These days we generally use a point buy or locked-range-availability system to get the same basic result without the spread of "filler" numbers.

But maybe there's some fun we could have with the larger number ranges for stats?

  • All
  • Subscribed
  • Moderated
  • Favorites
  • random
  • DreamBathrooms
  • mdbf
  • ethstaker
  • magazineikmin
  • GTA5RPClips
  • rosin
  • thenastyranch
  • Youngstown
  • InstantRegret
  • slotface
  • osvaldo12
  • kavyap
  • khanakhh
  • Durango
  • megavids
  • everett
  • cisconetworking
  • normalnudes
  • tester
  • ngwrru68w68
  • cubers
  • modclub
  • tacticalgear
  • provamag3
  • Leos
  • anitta
  • JUstTest
  • lostlight
  • All magazines