wolfpld,
@wolfpld@mastodon.gamedev.place avatar

@dougbinks Ah, I have the same problem in Tracy, where some performance significant code is not needed in some utilities. As a result, one of the source files compiled with a specific flag gives two different API/ABIs.

I simply provide independent build files for each of the utilities that Tracy provides. You can switch between them in the editor and get the right set of compile flags for clangd, etc.

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