aeva,
@aeva@mastodon.gamedev.place avatar

random brain wandering:

Suppose you have a cellular space like a grid or a quad tree or such. Each cell intersecting a shape (say, a triangle) records relative surface feature (say, a plane) that might be useful for recovering or extrapolating a nearest point on surface. Maybe a cell stores an authoritative surface feature, or maybe it can have several, doesn't really matter for this post.

Then, empty neighbors use that data to generate their own (non-overlapping) relative surface features.

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