lisyarus,
@lisyarus@mastodon.gamedev.place avatar

Oh no, there's some weird bug in the raytracer (this should be a fully smooth diffuse sphere)

lisyarus,
@lisyarus@mastodon.gamedev.place avatar

Ah, that was the good old "missed one normalize call somewhere"

curved_ruler,
@curved_ruler@mastodon.gamedev.place avatar

@lisyarus didn't know "select", great

lisyarus,
@lisyarus@mastodon.gamedev.place avatar

@curved_ruler Yeah it's the WGSL equivalent of ternary if :)

eniko,
@eniko@peoplemaking.games avatar

@lisyarus its like the shader equivalent of the off by one error

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