lisyarus, 20 days ago Oh no, there's some weird bug in the raytracer (this should be a fully smooth diffuse sphere)
Oh no, there's some weird bug in the raytracer (this should be a fully smooth diffuse sphere)
lisyarus, 20 days ago Ah, that was the good old "missed one normalize call somewhere"
Ah, that was the good old "missed one normalize call somewhere"
curved_ruler, 20 days ago @lisyarus didn't know "select", great
@lisyarus didn't know "select", great
lisyarus, 20 days ago @curved_ruler Yeah it's the WGSL equivalent of ternary if :)
@curved_ruler Yeah it's the WGSL equivalent of ternary if :)
eniko, 20 days ago @lisyarus its like the shader equivalent of the off by one error
@lisyarus its like the shader equivalent of the off by one error
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