2DArray,
@2DArray@mastodon.gamedev.place avatar

smarter sampling on the floor...

when it samples the floor tex, it raycasts the texelspace grid to see how many screen-pixels it'll step along the scanline before hitting the next texel, and it can reuse the latest sample until then - fewer samples, sharper result!

it also does some smooth LOD, where it starts using a bigger and bigger "screen-pixel steps per sample" ratio as pixels get farther away

(before/after)

A similar screenshot of the racing game, but now the checkerboard pattern has much sharper edges between its squares.

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