Migueldeicaza, 1 month ago Ok, trivial couple of changes and I am down to 281 issues. Some of these are genuine issues that could arise in a multi-threaded setup. And after talking with the Godot people, there are some uses that are allowed, and clearly some that I can flag correctly.
Ok, trivial couple of changes and I am down to 281 issues.
Some of these are genuine issues that could arise in a multi-threaded setup.
And after talking with the Godot people, there are some uses that are allowed, and clearly some that I can flag correctly.