schwa,
@schwa@mastodon.social avatar

deleted_by_author

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    GeekAndDad,
    @GeekAndDad@mastodon.social avatar

    @schwa Indeed fun!

    schwa,
    @schwa@mastodon.social avatar

    deleted_by_author

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  • schwa,
    @schwa@mastodon.social avatar

    deleted_by_author

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  • jc,
    @jc@mastodon.gamedev.place avatar

    @schwa Nice!

    Like me, beziers are most prickly when changing direction.

    schwa,
    @schwa@mastodon.social avatar

    deleted_by_author

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  • jasongregori,
    @jasongregori@hachyderm.io avatar

    @schwa this is awesome to see. Thanks for posting.

    GeekAndDad,
    @GeekAndDad@mastodon.social avatar

    @schwa That’s neat.

    I’m not clear what the comb lines represent. Comb length seems like rate of change of the curve, maybe? What does the distance between comb origins on the curve reflect?

    schwa,
    @schwa@mastodon.social avatar

    deleted_by_author

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  • GeekAndDad,
    @GeekAndDad@mastodon.social avatar

    @schwa Thanks. That explains why I couldn’t figure out what it represented :)

    Thanks for the bezier info.

    schwa,
    @schwa@mastodon.social avatar

    deleted_by_author

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  • GeekAndDad,
    @GeekAndDad@mastodon.social avatar

    @schwa Ah, as I thought, rate of change of the curve. Very cool.

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