aeva,
@aeva@mastodon.gamedev.place avatar

@shanecelis I'm about 2/3 the way through reading the Leaving Rust Gamedev article, but something that stands out to me is that the author's frustration with game development in Rust mirrors some of my frustrations with architectural decisions I made with Tangerine's internals (C++) in the name of all that is Good, Safe, and Clean; which right now put forward enough friction that I can't really progress on the stuff I want to DO with Tangerine without fixing it first...

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