Thrive is a free and open source evolution sim from Revolutionary Games Studio that's currently in-development, and a new release has rolled out with v0.6.5 bringing some gameplay additions.
Two days ago I posted a photo of the best Slime Molds I'd ever found.
Well, today I went back to revisit them. They'd gone from #Pink to #Brown
They were now even harder to photograph, it needed a near half second exposure under the gloomy log, but it was windy and they wouldn't keep still and kept giving off clouds of microscopic brown spores.
This was used in Spore's creature creator, but I can't find any open source implementations of it, and Asset Store solutions like MudBun and Clayxels don't support it either. Am I missing something?
Inert, sleeping #bacteria 🦠 can survive for centuries, without nutrients, resisting heat, UV #radiation, antibiotics and other harsh chemicals. Switching on of metabolic processes after centuries of dormancy 💤. In response to nutrients, the conduit, a membrane channel, opens, allowing ions to escape from the #spore interior. This initiates a cascade of reactions that allow the dormant cell to shed its protective armor and resume growth https://hms.harvard.edu/news/how-dormant-bacteria-return-life
Free and open source evolution sim Thrive gets big new gameplay features in v0.6.5 (www.gamingonlinux.com)
Thrive is a free and open source evolution sim from Revolutionary Games Studio that's currently in-development, and a new release has rolled out with v0.6.5 bringing some gameplay additions.