ArmokGoB

@ArmokGoB@lemmy.world

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ArmokGoB,

Just like the lifetime purchase I made for Sync for Reddit, right?

ArmokGoB,

Not only do I think bots should be banned from making posts, I also think that people that display bot-like behavior should be warned and then banned if they don’t stop.

ArmokGoB,

Interesting how every single one of your posts is about bashing the meat industry, and you you only learned about this today.

ArmokGoB,

Did I say it doesn’t? OP acting like a bot and the meat industry being bad are two separate problems.

ArmokGoB,

We’re all the main character on this blessed day.

ArmokGoB,

Requiring a permit to assemble feels like a way to undermine the right to peacefully assemble.

ArmokGoB,

Yes, let’s start censoring people based on morality. That has never ever gone wrong.

ArmokGoB,

Red junglefowl are undomesticated chickens.

ArmokGoB,

I hope to one day live in a world where people only do things for the skill/experience/craft, instead of out of necessity.

ArmokGoB,

I once spent an entire Starfinder session sitting in a bar and ordering different drinks with the rest of the party. We still joke about it.

ArmokGoB,

These types of things never work for me because my skin changes so much 💀

ArmokGoB,

Turns out that information warfare is trivial when you own all the rights and the lights and the locks on your own platform.

ArmokGoB,

One of these things is not like the others.

Does anyone else thinks DRG should have a base building aspect to it?

I’m talking about something where you can modify your Space Rig or at least a certain large room of the space rig the way you want. It would be pretty cool and give people who’ve already maxed out on stuff something else to do. Either that or a modifiable cave would be amazing too. A lot of other games use similar concepts...

ArmokGoB,

Not every social game needs base building. Please don’t turn DRG into No Man’s Sky.

ArmokGoB,

Use archive.is. The 12 ft. ladder dev sold out to the NYT.

ArmokGoB,

As soon as I saw “flexile vs tensile strengths of different materials,” I knew what was up.

ch0ccyra1n, to gamedev
@ch0ccyra1n@emeraldsocial.org avatar

I made a horrible mistake with my first game

So for context: I'm a programmer and I like the idea of not using a game engine, but I have no real prior experience with game development specifically.

I thought it was a good idea to make a text adventure game (think Zork) in C, since the language offers great portability, including the ability to run code on the 6502. Also a text adventure game made sense because I can't make art and idk anyone else who wanted to work on a game with me.

This was a terrible idea for a few reasons:

  1. A text adventure game is impossible to make with a small scope
  2. My from-scratch engine wasn't really designed with modifying the game data mid-development in mind
  3. I have no clue what I'm doing.

I just don't know what to do now. Any ideas? @gamedev

ArmokGoB,
  1. Isn’t true. You can make a short, linear(ish) game. Game dev is hard work and takes a lot of time and planning though.
  2. You might need to make changes to your engine in that case. It sucks, but you won’t make that mistake again.
  3. No one really does. Keep making mistakes and eventually you won’t make as many big ones.
ArmokGoB,

I can fix the image when I get my computer back from getting repaired.

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