There goes that Eggman again. But now with the power of spin dashing and Player 2's invincibility frames you can do anything! Zip through a number of zones and demolish robotic tyranny.
Loop de loop like a crazy person, drown in acid, take time off gambling for no discernable reason. And go the acid trip third dimension to get all (7!) Chaos Emeralds.
I'm breaching the boundaries of difficulty because I only beat this mod relatively recently. It's less cryptic and a lot more combat-heavy. May have pioneered the trend in slaughtermaps where the design choice is just cram way too many enemies into a single level.
After many trials, and many deaths. I'm glad to have passed this rite of passage under my own terms.
@GamingWolf I wish this corpo destruction squad would make rational financial decisions and stop the massive layoff wave. Irresponsible groups like these are a curse upon the industry. ๐ฌ
@GamingWolf I don't think I ever liked Megaman, except I tried playing the Megaman X games several times,but never finished one.
Instead I used to love the Zero series on the GBA lol. Sometimes I don't understand myself. I wanna try going through Rockman and Bass on the SNES at some point.
The arcade hit turned into a puzzling platforming adventure
Donkey Kong kidnaps Pauline one last time and Mario traverses a number of locations to get there. Find the key and open the door but is it always that simple?
This game introduced Mario's acrobatic abilities that were known more for being in Mario 64. This game also makes the best use out of the Super Game Boy's functionality.
Bowser and company are going to secure the magical crystals from the previous game.
More of "bandicoot"'s familiar level design.
In the definitive version of these Classics the level design is more polished up to dissuade glitches. If you fall into a bottomless pit you come back up and go down a hitpoint rather than just dying.
There's also the local Bonus House per world you can peruse to restock your powerups.