@Gradually_Adjusting@lemmy.world
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Gradually_Adjusting

@Gradually_Adjusting@lemmy.world

There’s so much a man can tell you, so much he can say

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Gradually_Adjusting,
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“What are you gonna do about it”

Ugh. Computer, translate.

“Please feed my persecution complex”

Gradually_Adjusting,
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…“it is obviously difficult to deal with when you’re going back to an area where a game had multiple endings.”

No, Howard. What you are finding difficult is to have any particular vision for a game beyond its literal systems and gameplay loops. You resent New Vegas because people care about it, and nobody cares about 76.

If you have a story you want to tell, you make choices that serve that vision; the problem is Todd doesn’t have one. He bought a franchise built on evocative storytelling and biting commentary and decided its best use is for players to bash virtual action figures together.

Gradually_Adjusting,
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That’s fine, it’s hardly as if we’ll ever run out of good games to play. Hell, I haven’t even gotten to AC6 yet and I’ve been looking forward to that for ages

Gradually_Adjusting, (edited )
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I can’t see a way to frankly assess the quality of a game on its commercial success, but let’s at least not pretend the franchise’s popularity is based on its later installments - that puts the cart before the horse imo.

Interplay going bankrupt is the reason Bethesda owns this IP. FO3 wasn’t a bad game, but it started development before their involvement. Everything Bethesda made on its own has been increasingly in their own simulationist, environmental style, which can be fun but isn’t a good fit for the highly novelistic style that made it popular to begin with.

Gradually_Adjusting,
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Gradually_Adjusting,
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Yes. Outer Wilds was good, although the combat was a bit bullet spongy at times. The writing and direction was on point. Funny to read that the “Spacer’s Choice” edition introduced graphical bugginess - Tim’s got jokes.

Gradually_Adjusting,
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I know, and I’ll allow that I’m not being very tidy in my rhetoric but the point stands that if you’re writing a FO:NV show, you could easily pick the game ending that suits whichever story you’re trying to tell with the show.

I was trying to connect that dot (my response to his quote) to my other grievances with how the Bethesda house style deemphasizes textual storytelling in favour of commercially safe gameplay loops and more environmental storytelling that, even when well done, isn’t very meaningful on its own.

Gradually_Adjusting,
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The lead designer for Morrowind was also involved in Battlespire and Redguard, so it’s not quite that simple.

Gradually_Adjusting,
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I’ve tried to get a sense of pre-Morrowind Elder Scrolls titles, but, as a later arriving fan they can be impenetrable. I’m old enough now to get annoyed when people say that about ES3 though, so I guess it’s come full circle.

I’m not really interested in arguing with anyone about which game is better or anything, I just feel a sense that I’m missing something. What was lacking with Morrowind that you saw in its predecessors?

Gradually_Adjusting,
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You imagine Bethesda was the sole bidder on the IP, but this isn’t the case. But for their shrewdness, the series would have survived just fine.

Gradually_Adjusting,
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I forgot about that. Will have a look, cheers

Gradually_Adjusting,
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Gradually_Adjusting,
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Dems really should have unfucked the electoral maps by now. They are too confident that they can keep playing the good cop on us even though the bad cop is a monster

Gradually_Adjusting,
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The city always asserts itself, one way or another.

Gradually_Adjusting,
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I didn’t say I expected it

Gradually_Adjusting,
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What animated film or tv show is this? (i.imgur.com)

For me the first thing that comes to mind is Tales from Earthsea. I don’t think it’s excellent or anything and has plenty of problems but people act like it killed their dog. While it has its problems that have been covered extensively, I think it has a beautiful atmosphere and art....

Gradually_Adjusting,
@Gradually_Adjusting@lemmy.world avatar

It was pretty uniformly popular in France, but elsewhere it did rather split opinion. Critics were not kind to it then either, but considering it was originally a teenage pet project of Besson’s but later got concept art from Mézières and Moebius explains a lot.

Gradually_Adjusting,
@Gradually_Adjusting@lemmy.world avatar

This is the real problem on our hands. If you like the rule of law, there’s no winning scenario here no matter who comes out on top, because we’re already talking about abusing the law or changing it to suit political aims, rather than the operation of a coherent body of law being impartially carried out. In a sense the damage to our judicial norms and the larger issue of the credibility of an international rules-based order is at stake, and we’re just not winning that battle lately. Too many bad actors.

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