@bitinn
I think it's always been that way, but projects were shorter back then. So crunch was "work overtime for 6 months to make a film tie-in" rather than "work overtime for 5 years to make a sequel".
@dphrygian yeah it is one of my working theories: cycles. Both the cycle for a big game is longer and the cycle of game market is at a point where you go big or go broke.
But still, we are creating much more values then before, the market matured, yet the project management regressed?
For the past 2 decades Google’s web evangelists has released so many tools to encourage websites to be fast and accessible, sometimes to a fault.
Yet Google search, the company’s main offering, had became slower and less usable on phones over the same period. (I find Google search struggles on my iPhone 13 Safari.)
One must ask, when revenue drive comes to town at Google Search HQ, do every web evangelists just go on vacation?
Hi #Procreate users, how do you manage your brush set?
I find myself wanting to fit them into a quick menu (which means 6 items max for fast switching).
Going for the brush library are too slow sometimes (because when I have more than 10 brushes in a custom set, I end up scrolling to reach a brush anyway, and it breaks my flow).
My sketch is pretty basic so often 6B + Monoline + Dry Ink are all I needed; but I would like to get into more texturing, 1 or 2 textured brush should do?
@bitinn This screenshotted excerpt is terrifying. "Some folks don't understand PBR and creating correct assets where diffuse is more saturated to compensate for specular, so we bias a supposedly natural tonemapper so that incorrectly authored assets display better, while hurting any asset that is scanned or authored correctly". :(
@BartWronski I was surprised by how it matched the PBR color appearance to matte color, which is a very tech artist thing to do when you don’t want actual PBR but had to keep the workflow consistent 😀
@bitinn those are super cool improvements and proposals, even for games and such! :) I am seriously considering making some future demos in it anytime sharing notebooks or shadertoys are not enough.
if you never worked on early stage of game projects, you will never know what was technically possible with a fresh start.
if you never worked with pre launch or post release stage of game projects, you will never know what was actually missing from your ideal vision of the tech stack.
I still don’t think GPT understand maths, but if you feed it enough information, it might transform them into a correct answer.
Is that an indication of deduction logic in GPT, I don’t think so neither.
But perhaps, as GPT have seen enough verses in deduction, then armed with diagrams and voice inputs, it can enable a decent conversation: one that feels like GPT has taught you maths, but actually it has activated and assembled a part of your knowledge.
Always reassuring to hear management responses to “we have a crunch culture” is “we expect the industry to follow us soon, we are just ahead of the inevitable curve”.