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bitinn, to gamedev
@bitinn@mastodon.gamedev.place avatar

Can older gamedev share some wisdom on how crunch manifest in the early 90-00s era?

These days crunch feels like a “feature” of game industry:

  • yes, by market cap we are definitely one of the biggest video game companies.

  • but even within it, your choice is to either crunch to meet increasingly difficult deadline;

  • or see your project cancelled in 2-4 years, then either continue on with other big projects or get layoff.

Are the 90s’ crunch different?

#gamedev

dphrygian,
@dphrygian@mastodon.social avatar

@bitinn
I think it's always been that way, but projects were shorter back then. So crunch was "work overtime for 6 months to make a film tie-in" rather than "work overtime for 5 years to make a sequel".

bitinn,
@bitinn@mastodon.gamedev.place avatar

@dphrygian yeah it is one of my working theories: cycles. Both the cycle for a big game is longer and the cycle of game market is at a point where you go big or go broke.

But still, we are creating much more values then before, the market matured, yet the project management regressed?

bitinn, to random
@bitinn@mastodon.gamedev.place avatar

Just a fun thought:

  • For the past 2 decades Google’s web evangelists has released so many tools to encourage websites to be fast and accessible, sometimes to a fault.

  • Yet Google search, the company’s main offering, had became slower and less usable on phones over the same period. (I find Google search struggles on my iPhone 13 Safari.)

  • One must ask, when revenue drive comes to town at Google Search HQ, do every web evangelists just go on vacation?

bitinn, to random
@bitinn@mastodon.gamedev.place avatar

What's your pet hate in UX design?

Mine is right-click menu that lengthen then reposition itself after a second.

Yes I am looking at you Safari.

a demo of safari's right click menu where "copy subject" will pop up and reposition the whole menu after a second.

bitinn,
@bitinn@mastodon.gamedev.place avatar
ludoloon,
@ludoloon@mastodon.gamedev.place avatar

@bitinn oh yeah, anytime shit moves around with a delay like that oooof

bitinn, to random
@bitinn@mastodon.gamedev.place avatar

AI industry:

just sit back and enjoy the prosperity we bring to society!

Actual people:

we need to rebuild the search and internet that you broke;

we need to restart operating systems and social media that you had invaded;

we need to retrain writers and painters that you put out of jobs;

Where is the prosperity?

AI industry:

just look at how fast it can response to your request for a joke or a 4-line bash scripts!

bitinn,
@bitinn@mastodon.gamedev.place avatar

Silicon Valley trolley problem:

A. do a bit manual labor to figure out how to write a simple script or lookup some documentation.

B. do mass destruction to the internet and human culture.

They will pick B but still end up having to do A sometimes anyway.

yora,
@yora@mastodon.gamedev.place avatar

@bitinn Any prosperity offered by capitalism is always more money in the rich people's pockets.

bitinn, to procreate
@bitinn@mastodon.gamedev.place avatar

Hi users, how do you manage your brush set?

  • I find myself wanting to fit them into a quick menu (which means 6 items max for fast switching).

  • Going for the brush library are too slow sometimes (because when I have more than 10 brushes in a custom set, I end up scrolling to reach a brush anyway, and it breaks my flow).

  • My sketch is pretty basic so often 6B + Monoline + Dry Ink are all I needed; but I would like to get into more texturing, 1 or 2 textured brush should do?

bitinn, to random
@bitinn@mastodon.gamedev.place avatar

“Tone Mapping Considerations for Physically-Based Rendering”

Cool interactive comparison.

https://modelviewer.dev/examples/tone-mapping

BartWronski,
@BartWronski@mastodon.gamedev.place avatar

@bitinn This screenshotted excerpt is terrifying. "Some folks don't understand PBR and creating correct assets where diffuse is more saturated to compensate for specular, so we bias a supposedly natural tonemapper so that incorrectly authored assets display better, while hurting any asset that is scanned or authored correctly". :(

bitinn,
@bitinn@mastodon.gamedev.place avatar

@BartWronski I was surprised by how it matched the PBR color appearance to matte color, which is a very tech artist thing to do when you don’t want actual PBR but had to keep the workflow consistent 😀

bitinn, to random
@bitinn@mastodon.gamedev.place avatar

GM: How do we make leadership care about Web Assembly and Web GPU in Chrome?

PM: Web AI applications.

Result:

“WebAssembly and WebGPU enhancements for faster Web AI, part 1”

https://developer.chrome.com/blog/io24-webassembly-webgpu-1

BartWronski,
@BartWronski@mastodon.gamedev.place avatar

@bitinn those are super cool improvements and proposals, even for games and such! :) I am seriously considering making some future demos in it anytime sharing notebooks or shadertoys are not enough.

bitinn, to gamedev
@bitinn@mastodon.gamedev.place avatar

My experience in :

  • if you never worked on early stage of game projects, you will never know what was technically possible with a fresh start.

  • if you never worked with pre launch or post release stage of game projects, you will never know what was actually missing from your ideal vision of the tech stack.

bitinn,
@bitinn@mastodon.gamedev.place avatar

Don’t got stuck doing only one of these, I promise you they both worth 50% of your career growth.

bitinn, to random
@bitinn@mastodon.gamedev.place avatar

AI enthusiasts: look, you shouldn’t let GPT solve problems you don’t know about, if you just use it the way we suggested, it is very useful.

Actual OpenAI video:

https://www.youtube.com/watch?v=_nSmkyDNulk

Resulting headlines:

https://www.bbc.com/news/articles/cv2xx1xe2evo

bitinn,
@bitinn@mastodon.gamedev.place avatar

I still don’t think GPT understand maths, but if you feed it enough information, it might transform them into a correct answer.

Is that an indication of deduction logic in GPT, I don’t think so neither.

But perhaps, as GPT have seen enough verses in deduction, then armed with diagrams and voice inputs, it can enable a decent conversation: one that feels like GPT has taught you maths, but actually it has activated and assembled a part of your knowledge.

bitinn,
@bitinn@mastodon.gamedev.place avatar

If you can’t solve a problem head on, rearrange the problem so that solutions could be reached via emergence, is largely the ML progress of our era.

bitinn, to random
@bitinn@mastodon.gamedev.place avatar

Always reassuring to hear management responses to “we have a crunch culture” is “we expect the industry to follow us soon, we are just ahead of the inevitable curve”.

bitinn, to godot
@bitinn@mastodon.gamedev.place avatar

By the look of it, Metal backend isn’t going to land in time for 4.3, right?

I have been waiting for it, will likely solve quite a few limitations of OpenGL on Apple hardwares.

bitinn, to random
@bitinn@mastodon.gamedev.place avatar

Ok ok here in the east we missed both the eclipse and the aurora event this year, what do we get to make up for it😀

bitinn, to random
@bitinn@mastodon.gamedev.place avatar

Crypto bros are truly amazing creatures, they should be put into cages, to be observed and studied.

yora,
@yora@mastodon.gamedev.place avatar
bitinn, to random
@bitinn@mastodon.gamedev.place avatar

Musk called these people "eco-terrorists", I guess we are in an alternative Final Fantasy 7 timeline.

https://www.youtube.com/watch?v=b4zUWc3YCG4

bitinn, to random
@bitinn@mastodon.gamedev.place avatar

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