@yora@mastodon.gamedev.place
@yora@mastodon.gamedev.place avatar

yora

@yora@mastodon.gamedev.place

Gardener from Germany with a background in Cultural Studies and interest in Sword & Sorcery, Space Opera, Cyberpunk, Neo-Noir, RPGs, Metal, and Synthwave.
I started working on my own videogame in 2024, even though I have basically no prior experience with videogame development.

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ghosttie, to random
@ghosttie@mastodon.gamedev.place avatar

I've got a question - why isn't there an option to turn off Google's "AI Overviews"?

What do they gain from forcing it in everyone and costing themselves a bunch of money generating nonsense every time someone does a search?

yora,
@yora@mastodon.gamedev.place avatar

@ghosttie @ben I think publically traded businesses no longer try to provide products but to dazzle investors. Which they believe have no clue whatsoever about any kind of products and open their pockets exclusively based on buzzwords.

That's the only explanation that fits the pattern.

eoinoneill, to technology
@eoinoneill@mastodon.gamedev.place avatar

How has no one ever told me about this brilliant website?

https://skins.webamp.org/

yora,
@yora@mastodon.gamedev.place avatar

@eoinoneill I think there should be a website that is nothing but launcher icons from windows games.

beeoproblem, to random
@beeoproblem@mastodon.gamedev.place avatar
yora,
@yora@mastodon.gamedev.place avatar

@Nifflas @beeoproblem There's duckduckgo, and what else?

yora, to worldbuilding
@yora@mastodon.gamedev.place avatar

Doing some for my videogame and defining the laws and mechanisms by which magic works.
I created something that looks logical, consistent, and functional. But there's just no interesting consequences or questions that result from that, which would set off compelling stories or mysteries.

That's very much useless worldbuilding.

It adds information to process, but does not add anything.

psychicparrot42, to random
@psychicparrot42@mastodon.gamedev.place avatar

I’m a middle aged English bloke, a visitor from the past, so I find high fives awkward. I’ll go along with your high five - I won’t leave ya hangin’ no way that’d be rude - but inside I’ll be thinking the whole experience was a bit odd and I’ll be wondering how forced and awkward it might have looked on the outside.

yora,
@yora@mastodon.gamedev.place avatar

@psychicparrot42 I am familiar with the concept, but I'm not sure I've even seen it in reality one in my life.

danielalbu, to random
@danielalbu@mastodon.gamedev.place avatar

📅 21 years ago today, Enter The Matrix was released!

💾 Enter The Matrix was released on May 14th, 2003! 💾

yora,
@yora@mastodon.gamedev.place avatar

@danielalbu That's a game I think I have not thought about in 20 years.

(Never played it, but I think some people said it's quite good.)

upmultimedia, to gamedev
@upmultimedia@mastodon.gamedev.place avatar

I consider tutorials a failure of design and work hard so people of all skill levels should be able to just pick up and play one of my games.

Obviously I usually fall waaaay short of that lofty goal but just watched someone play Liberation and they did mostly figure it out. Good feeling.

yora,
@yora@mastodon.gamedev.place avatar

@upmultimedia But isn't that still a tutorial if the game confronts you with situations that make you figure things out, even if there's no pop up messages?

yora, to gamedev
@yora@mastodon.gamedev.place avatar

Pixel art and low-poly are well known terms, but those are aesthetics, generally percieved as being nostalgic or artistic choices.

But this does not properly appreciate the considerable technical value of low-fidelity graphics. Pixel art and low-poly are merely two styles that manage to make low-fidelity look good.

Low-fidelity presentations are invaluable for creating complex games, flexible gameplay, and big games with limites time and money.
It should be more talked about.

ghosttie, to gamedev
@ghosttie@mastodon.gamedev.place avatar

Not sure whether I want to use isometric or 3/4 perspective for my game

It's a big decision because I'm not good at art so it'll be painful if I have to redo it all a different way

It feels like it's really common for people who play games to want to make them. Usually coding is a big barrier, but I taught myself coding and so my big barrier is art...


yora,
@yora@mastodon.gamedev.place avatar

@ghosttie True isometric has the camera pretty high up, while people perceive the world mostly from the side. So that typically looks more natural.

What things make you consider true isometric projection as an option?

bitinn, to random
@bitinn@mastodon.gamedev.place avatar

Crypto bros are truly amazing creatures, they should be put into cages, to be observed and studied.

yora,
@yora@mastodon.gamedev.place avatar
aeva, (edited ) to random
@aeva@mastodon.gamedev.place avatar

what does the word "procgen" mean to you

yora,
@yora@mastodon.gamedev.place avatar

@aeva I assume parametric art, but I don't know what that term actually means.

yora,
@yora@mastodon.gamedev.place avatar

@aeva I meant parametric art.

Uraael, to Morrowind

Morrowind is a genuine treasure. One of the high achievements of human creativity. If it were a painting it'd be in a public Gallery.

I'll be talking about this soon as I'm into my first proper playthrough in a few years. But here's a great primer on exactly what makes this unique creation so very special.

https://www.denofgeek.com/games/why-morrowind-is-still-the-best-fantasy-world-in-gaming/

yora,
@yora@mastodon.gamedev.place avatar

@Uraael The gameplay isn't even actually very good.
But the whole world and its presentation still make it one of the most compelling games to play.

bitinn, to random
@bitinn@mastodon.gamedev.place avatar

I don’t want to bad mouth industry people on here, but if you watch the recent double fine documentary and how they treated Mr. Booty’s visit or conference call, I think they knew very well how this guy operates:

https://www.theverge.com/2024/5/8/24152137/xbox-hi-fi-rush-tango-gameworks-matt-booty

yora,
@yora@mastodon.gamedev.place avatar

@bitinn That's just butchering a quote from The Lord of the Rings.

sinbad, to random
@sinbad@mastodon.gamedev.place avatar

It’s interesting to go back and read acquisition press releases made by big companies when they, after a few short years, shit-can a good portion of what they aquired.

It really underlines how completely full of shit the execs at those companies are and how you should never believe a word of it https://news.xbox.com/en-us/2021/03/09/officially-welcoming-bethesda-to-the-xbox-family/

yora,
@yora@mastodon.gamedev.place avatar

@sinbad They are shoping for brands. Not for skilled employees.

sinbad, to random
@sinbad@mastodon.gamedev.place avatar

There is a constant fight between factions that want the Internet to be different things. Faction 1 wants a giant library of free knowledge available to all. Faction 2 wants a crowd sourced DB they can slowly fence off, then sell everything that’s not nailed down to the highest bidder (advertisers/LLM magic bean sellers)

A lot of Faction 2 pretended to be in Faction 1 until the heel turn. They can all bite me. Yes you, Stack Overflow. Tw4ts, as we used to say on the open Internet

yora,
@yora@mastodon.gamedev.place avatar

@sinbad Neocities is the one true way.

sinbad, to gamedev
@sinbad@mastodon.gamedev.place avatar

lol, I was wondering why my enemies were shooting faster the closer they were to the target, turns out my projectiles were blocking LOS so they thought they couldn't shoot again until the previous one hit. 🤦‍♂️

Trouble is that bug also gave them incentive to move around more, now that I've fixed it they're happy to sit in one place and shoot you, so now I need to add some random re-positioning to make it more interesting

yora,
@yora@mastodon.gamedev.place avatar

@sinbad That's one of the funniest bugs I ever heard of. 😆

SirLich, to random
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  • yora,
    @yora@mastodon.gamedev.place avatar

    @SirLich It's like a reversed blind auction.

    psychicparrot42, to random
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    deleted_by_author

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  • yora,
    @yora@mastodon.gamedev.place avatar

    @psychicparrot42 Well, just like hoverboards, slapping the name on something doesn't make it an execution of the concept.

    ShatteredPixel, to gamedev
    @ShatteredPixel@mastodon.gamedev.place avatar

    Thinking about the recent drama, I'm so glad that Shattered Pixel Dungeon has been able to succeed without a publisher. I'm sure I could sell more copies with publisher support, but I sell enough as it is (thank you!), and I wouldn't trade control of my own game for all the money in the world.

    yora,
    @yora@mastodon.gamedev.place avatar

    @ShatteredPixel Every artist is probably happier without a publisher.

    yora, to random
    @yora@mastodon.gamedev.place avatar

    I always liked to think of myself of "as big a Star Wars fan as you can get before it becomes embarrassing".

    But I have come to the conclusion that I really only care about "90s Star Wars".
    That is, the Expanded Universe as it existed up to 1999. Before there was a second Darth, a Jedi council, clone troopers, and separatists.

    Episode 1 is pretty and Episode 3 is super fun. But the only Star Wars works after 1999 that feel right are the KotOR game from 2003 and the comic series from 2006.

    yora,
    @yora@mastodon.gamedev.place avatar

    A long time ago in an Expanded Universe far far away.

    image/jpeg
    image/jpeg
    image/jpeg

    yora,
    @yora@mastodon.gamedev.place avatar

    I admit that all the dumbest ideas of Disney Star Wars were done by Dark Empire first.

    But at least everyone seemed to have agreed that Dark Empire was really dumb and never really mentioned it again.

    RobinMarx, to books
    @RobinMarx@wandering.shop avatar

    My review of Conan the Barbarian #10 just went up at Grimdark Magazine. The current arc is fun. but I wouldn't mind moving on from the black stone storyline.

    (As always, boosts are appreciated!)

    https://www.grimdarkmagazine.com/review-conan-the-barbarian-10-by-jim-zub-w-and-roberto-de-la-torre-a/

    #BookReview #Books @bookstodon #Comics @comics #Conan #SwordAndSorcery @fantasy #Fantasy

    yora,
    @yora@mastodon.gamedev.place avatar

    @RobinMarx @bookstodon @comics @fantasy Apparently not to be confused with Conan the Barbarian #10 from 2012, or Conan the Barbarian #10 from 1971.

    djlink, (edited ) to random
    @djlink@mastodon.gamedev.place avatar

    Only one can exist!

    yora,
    @yora@mastodon.gamedev.place avatar

    @djlink Played none of them. But Castlevania is the one that seems the most interesting from what I know about it.

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