brsrklf

@brsrklf@jlai.lu

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brsrklf,

En même temps déjà qu’à la SACEM ils ont milité pour que n’importe quel bidule vaguement électronique soit sujet à la taxe, c’est la suite logique.

Après tout, si ça se trouve, ta poubelle, tu vas graver les paroles d’une chanson de Michel Sardou dessus, espèce de pirate!

brsrklf,

Already started. Not sure what happened, but my mods don’t load, even though I’m technically still on stable, 1.4 branch.

I think a mod has already been updated for 1.5 and broke something for 1.4.

I’m glad the game’s alive though, I don’t mind doing a bit of vanilla until modders do their magic.

brsrklf,

Really depends. Orchestral pieces can fit certain games, or certain parts of a game. A set soundtrack with a few variations for changes of pace can work if it’s a good fit for the game in general.

If it’s a constant wall of music that’s not really well integrated, sure it can be a bit annoying, even if the music itself would be very good in isolation.

But on the contrary some games have adaptive music, and interestingly it’s a bit more like John Williams’ view on movie soundtracks : it’s made to adapt to what’s happening in real time. When it’s done right it’s everything but boring.

brsrklf,

I think music has a very important place in games, and the thing about music in The Elder Scrolls is that it’s always been an afterthought.

I mean, sure, Jeremy Soule composed some great tracks (though really, they were always a bit repetitive, and it only got worse since Oblivion). But no effort was made at all to get them to fit the game.

Of course it’s not an easy task with the open-world design. But already in Morrowind, after a while the soundtrack was getting on my nerves. It was always there, with that overwhelming orchestration blaring when nothing much happened in game, or that melancholic theme starting in the middle of a gruesome underground dungeon. Everywhere sounds the same, until one enemy spots you and then it abruptly stops for another overused track. No matter if it’s a greater Daedra or a freaking mudcrab.

That theme, you know the one because it’s become the Elder Scrolls theme, from Morrowind’s title screen to Oblivion’s to The DragonBorn Comes, I used to like it. Except after a few dozen hours being used without rhyme or reason in Morrowind, I already couldn’t stand it anymore.

brsrklf,

Biotech is the best one till now, because it adds a framework on essential stuff that lots of mods can easily build on.

I know there were mods adding kids before, I tried them, some were good but all had some kind of clunkyness and big compatibility issues.

And xeno genetics may be a bit less powerful than the Humanoid Alien Race mod in what can actually be done, but again, a great base for inter-compatible stuff. And since they’re modified human pawns and not other beings you get easy hybrids and crazy mad science stuff around it.

brsrklf,

Yes, I think you are talking about Vanilla Psycasts Expanded. Not a fan of all VE, they tend to clutter menus too much IMO, but this one is very good and makes psycasts quite a bit better.

It even got extended in other mods for extra psycast paths, Alpha Animals adds a tab with 4 new ones for example.

brsrklf, (edited )

Détail : dans Metroid il n’y avait pas besoin d’un cheat code. En finissant le jeu en un temps correct, voire bon, Samus retire son casque voire son armure dans la scène de fin, et on peut recommencer une partie sans armure.

Le fameux “JUSTIN BAILEY ------ ------” et ses variantes n’est même pas techniquement un cheat code, c’est juste un mot de passe valide pour accéder à une partie comme celles-ci. C’est un hasard complet que quelqu’un ait rentré un nom et que ça mène à ça (pas un hasard très improbable, parce que vu la façon dont les mot de passe sont codés beaucoup de combinaisons sont valides).

brsrklf,

Regarding “overcharging”.

The only price that exists is the one they offer for it. If you think it’s too expensive for what is offered, congratulations, you know how to spend money. For any kind of product whatsoever.

I certainly think Super Mario Odyssey or Super Mario Bros Wonder were worth their price tag, because they’re great. And that’s completely subjective.

You either think it’s worth it and buy it, or you don’t. They’re selling games, not food and water. And you’ve got a freaking galaxy of other games to choose from.

brsrklf,

You certainly can.

It shouldn’t matter at all to you though. And it sounds absolutely ridiculous when you’re shouting your outrage at people who do buy some of their products.

brsrklf,

There are days when they could probably drown me for a good game of Mario Kart.

brsrklf,

Not sure I’m getting your point but in my book, anyone can wear the suit of armour they want to Mario Kart night.

brsrklf,

I was even more confused by that, because I couldn’t even see the comment they were trying to reply to. I only saw it when I tried to read the post directly from lemmy.world.

I think my instance must be filtering comments from lemmynsfw.com

brsrklf,

I bought that not long ago, after it being on my radar for a while.

It’s not for everyone, you have to be okay with the changes of pace and the weird half-platform fighter/half narrative farming sim structure. You can’t really choose one aspect, both are needed.

But for those who like games with mixed gameplay and finding out stuff progressively, it’s fun. A bit repetitive sometimes, especially if you’re not sure how to progress efficiently and start trying to grind (happened to me a bit).

World is an interesting parallel universe mythical Japan with likable characters, and the English localization is pretty good.

brsrklf,

Under the name Motus, it aired in France without interruption from 1990 to 2019.

There were a few specific rule changes, after a while they started using 6- then 7- to 10-letter words (makes sense, since words tend to be longer in French and 5-letter words were a bit too limiting).

brsrklf, (edited )

On the subject of game shows with adaptations that last a lot longer in other countries, Don’t Forget The Lyrics! still exists in France (“N’oubliez pas les paroles!”), is still quite popular and still airing every day on a major station. With occasional prime events, usually with champions or celebrities playing for charity.

If what I saw on wikipedia is correct, the original US show only lasted from 2007 to 2011.

Interestingly the formula of the French version has changed quite a bit from the original too.

brsrklf,

Fair, but it’s a bit of an awkward day to get that strip out.

brsrklf,

Except they’re not just saying “we don’t like this” and moving on. They’re using dogwhistles (“woke” is only the first one) and 4-chan level type of slurs in their cries of conspiracy. It’s a thinly disguised hate club, games are only an excuse.

They tried to progressively hide it from their group’s front page, editing its language several times, but it was still there in the discussions in and around the group.

brsrklf,

It’s a long game, but Xenoblade Chronicles 3 messed me up in all the right ways. Especially if music moves you, I recommend it. Mostly standalone too, if you didn’t play the other 2 main games.

This game has very powerful moments.

brsrklf, (edited )

But only if they also read the part about controversies and psychoanalysis being a pseudoscience that destroys lives, too.

brsrklf,

I know a pretty good video on the subject, I could link to it if you want but it’s in French. If not I can only tell you to check “criticism” in the wikipedia article and make your mind, it at least presents quite a bit about how unchecked that discipline is.

France is very much at the heart of this, because psychoanalysis has had an almost monopoly on psychology studies for decades here. More science based, experimental approaches are almost non-existant in some French universities, a significant number only teach Freudian-Lacanian theories.

Simply put, psychoanalysis’s foundation is basically coming straight from Freud’s wild generalizations and is never meant to be proven or disproven. What can and has been disproved however (notably with a big 2004 meta-analysis from the INSERM, the French national institute of medical research) is its ability to treat most psychological troubles, despite being used primarily to do so here. Freud himself misreported the results of his famous case studies, some of which had a miserable life post-analysis. It just mostly doesn’t work, and since nothing else is being tried, instead when it fails we go straight for the chemicals.

And as for ruining lives, today psychoanalysts still deliver monstrous “diagnoses” for autism or other like rejecting all of the blame on the mother for being too affectionate toward the kid etc. Mothers being the source of all problems tends to be a big thing for Freud’s disciples, for some reason.

brsrklf,

You’re talking about the 40 year old arcade game, right ? 🤔

brsrklf,

You know, Baldur’s Gate 1 was on 5 CD-ROM, 6 with the extension.

Of course it was mostly because it was a mess of mostly uncompressed graphics and audio, but still.

If I remember correctly the backgrounds were just fully drawn as huge bitmaps. Several of them for each area too, because they used separate bitmaps to represent collisions too.

brsrklf, (edited )

On PC Lands of Lore 2 was on 4 discs, about at the same time (1997).

It was a big game, but of course lots of video and fully voice acted dialogue mostly explained the need for all those.

Most of the human/human-shaped characters were actors in FMW, often directly green-screened over the 3D environment. It was quite a surprise, I had never seen live action FMV used in a “real” game that’s not some sort of point and click.

brsrklf,

Define “SEGA game”, because on a technicality I’m going to choose the Bayonetta series.

gmr_leon, to games
@gmr_leon@mstdn.social avatar

Which video games have been trapped on a hardware platform (console/handheld/headset/etc.) that you wish would be ported well?

I was reading about Oculus accounts that haven't been assimilated into Meta accounts being erased, & it got me thinking about games trapped on hardware platforms again. What are some of the games you wish would have good ports across different hardware?

@games

brsrklf,

Especially since DS, 3DS and Wii U gamepad had resistive screens. They could use a thin bit of plastic as a stylus and you could get very precise instantly with it.

Capacitive is nowhere near as convenient for (most) game interfaces. Fingers are inaccurate as fuck and get in the way of the screen, big round styluses are only marginally better, and even those clear-disc capacitive stylus things don’t work as well and are still usually quite a bit thicker than the DS bit of plastic.

With the Switch screen being capacitive too, I’ve tried using a capacitive stylus to design Super Mario Maker courses. It’s just not the same, it was a lot easier on the Wii U screen. On the Switch I have to go back and correct stuff constantly, and pointing in particular doesn’t always register immediately.

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