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dekirisu, to gamedev
@dekirisu@mastodon.social avatar

๐Ÿฆ› added ground type 'base'
๐Ÿ” ground tiles can be gathered
๐ŸŠ ..and placed if the tile is 'base'

video/mp4

dekirisu, to gamedev
@dekirisu@mastodon.social avatar

๐Ÿ added items for tile objects
๐ŸฆŠ small plants can be gathered
๐Ÿณ ..and placed if the tile is empty

video/mp4

dekirisu, to gamedev
@dekirisu@mastodon.social avatar

๐Ÿ‰ reworked the fireball to be a quick ranged attack
๐ŸฆŠ ..which completes the first combat rotation!

video/mp4

dekirisu, to random
@dekirisu@mastodon.social avatar

๐Ÿฆ added a gap creating attack

video/mp4

dekirisu, to gamedev
@dekirisu@mastodon.social avatar

๐Ÿฆœ added a gap closing attack
๐Ÿค another small step towards a combat system

The attack is lacking some VFX to feel better, but future-me will figure something out! ๐Ÿ‘€

video/mp4

dekirisu, to gamedev
@dekirisu@mastodon.social avatar

๐Ÿฆ€ added target locking
๐Ÿช ..to a nearby enemy on key press
๐Ÿง most attacks will be directed towards it

video/mp4

dekirisu, to gamedev
@dekirisu@mastodon.social avatar

๐Ÿ˜ bonk things with a small hammer!

video/mp4

dekirisu, to gamedev
@dekirisu@mastodon.social avatar

๐Ÿฆ„ many visual tweaks
๐ŸฆŠ slight character base rework
๐Ÿผ 'emote' animations: wave left & right
๐Ÿน ..which also work while running

๐Ÿ this means a slight 'art direction' change

video/mp4

dekirisu, to rust
@dekirisu@mastodon.social avatar

๐Ÿบ added simple tooltips, showing name and item type

video/mp4

dekirisu, to rust
@dekirisu@mastodon.social avatar

๐Ÿ added item stacks up to 256
๐Ÿ‡ right now, only ground item can stack

video/mp4

dekirisu, to rust
@dekirisu@mastodon.social avatar

๐ŸฆŒ added item type 'ground'
๐Ÿธ ..which modifies the ground in front of the player

(infinite uses, until I implement item stacks) ๐Ÿข

video/mp4

dekirisu, to rust
@dekirisu@mastodon.social avatar

๐Ÿฆ‰ added an action bar, placed items can be used via number keys
๐ŸฆŠ added item type 'spell' (no individual cooldowns yet)
๐Ÿฆ made spell items out of the dash and past projectile attacks

video/mp4

dekirisu, to rust
@dekirisu@mastodon.social avatar

๐ŸฆŠ chests can be modified simultaneously

(duplicating/losing items due to parallel access is impossibru)

video/mp4

dekirisu, to rust
@dekirisu@mastodon.social avatar

๐ŸฆŠ added a chest with items, which show on proximity
๐Ÿ” ..items can be moved freely between slots

video/mp4

dekirisu, to rust
@dekirisu@mastodon.social avatar

๐ŸฆŠ added placeholder items
๐Ÿน and a player inventory to store them

This uses bevy_ui and a custom abstraction on top.
(the macros I posted about a few weeks ago)

video/mp4

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