dekirisu, to rust
@dekirisu@mastodon.social avatar

🦊 chests can be modified simultaneously

(duplicating/losing items due to parallel access is impossibru)

video/mp4

dekirisu, to rust
@dekirisu@mastodon.social avatar

🦊 added a chest with items, which show on proximity
🐔 ..items can be moved freely between slots

video/mp4

chrisbiscardi, to rust
@chrisbiscardi@hachyderm.io avatar

This Week in Bevy: ClearCoat, new examples, and game updates

This week there are a bunch of new examples added to the repo, new additions to the StandardMaterial, and more.

Out in the wider ecosystem, we'll see 400,000 entities on a flowfield in the showcases as well as crates for networking, ui, and signals.

On top of that there are game updates from past Bevy jams, card games and more.

https://thisweekinbevy.com/issue/2024-05-13-clearcoat-new-examples-and-game-updates

dekirisu, to rust
@dekirisu@mastodon.social avatar

🦊 added placeholder items
🐹 and a player inventory to store them

This uses bevy_ui and a custom abstraction on top.
(the macros I posted about a few weeks ago)

video/mp4

crobocado, to blender
@crobocado@mastodon.social avatar

Long time no post, but there are a TON of upcoming changes for my #blender tools for the #bevyengine
I'll post more details in the coming days & weeks until release but here are a few random:

  • merging of the the #gltf_auto_export & bevy_components add-on for a better user ( and dev) experience
  • complete control of the gltf export settings (no more trimmed down version)
  • total rewrite of change detection for auto export , for a much more reliable workflow
  • a TON of bugfixes

1/2

image/png
image/png

shanecelis, to random
@shanecelis@mastodon.gamedev.place avatar

This god rays PR for looks awesome.

https://github.com/bevyengine/bevy/pull/13057

dekirisu, to rust
@dekirisu@mastodon.social avatar

I dislike using resources in a few cases!
Here's how to dodge using them!

Downsides:
🦊 it's a global static, so ECS instances share them
🦞 one has to avoid parallel read & writes manually

I've added an example to the repo:
https://github.com/dekirisu/bevy_cell

video/mp4

chrisbiscardi, to rust
@chrisbiscardi@hachyderm.io avatar

experimental tiled integration. Seems like actual Tiled usage would take quite a bit of work to build out though.

Using bevy_ecs_tilemap at the moment. There's some z-indexing that I don't quite have a handle on yet.

video/mp4

chrisbiscardi, to rust
@chrisbiscardi@hachyderm.io avatar

8-way sprite exported from blender, using seldom_state and leafwing_input_manager for controls and animation control. idle, running, and dashing are the only animations implemented at the moment.

Just a prototype, but happy with the way it turned out, and I got a little blender scripting in too.

video/mp4

MevLyshkin, to gamedev
@MevLyshkin@mastodon.gamedev.place avatar

Finally, some progress on my card game! I was able to finally reach a point when it is more feature complete than previous iteration written a few years ago with different framework (quicksilver, it's dead now) 😅

video/mp4

chrisbiscardi, to rust
@chrisbiscardi@hachyderm.io avatar

blender -> sprites -> bevy

for 8-way directional movement

a character running

chrisbiscardi, to rust
@chrisbiscardi@hachyderm.io avatar

This week in Bevy we've got some project changes relating to contributing, PR review, and the formalization of working groups, new color grading and state-management features, as well as some exciting experiments and demos.

Particularly interesting on the experimental side of things is a new crate and some experimentation with Bevy/Vello integration.

https://thisweekinbevy.com/issue/2024-05-06-vello-steamdecks-and-procedural-generation

dekirisu, to gamedev
@dekirisu@mastodon.social avatar

🐋 added camera anchors one can set anywhere
🐳 ..might be nice to have things like shrines

I thought of focusing shrines on activation, but I think its better to make it optional and more flexible! 🦄

video/mp4

dekirisu, to gamedev
@dekirisu@mastodon.social avatar

🐹 restyled the tennis court
🦄 ..and added attacking towers

This may be a shrine in future, just like the slime one!
Which will give some sort of reward, let's see. ✨

video/mp4

chrisbiscardi, to rust
@chrisbiscardi@hachyderm.io avatar

loading indicator -> "Hades" start screen Bevy demo.

I think I've learned what I wanted to from building this "Hades Start Menu" style demo. Doesn't use any Hades assets for copyright reasons, but accomplishes all of the elements in it using bevy_ui.

Still some more to do on it re: timings and such but happy with the couple custom shaders I wrote and having exported 3d animations as sprites from blender, etc for this.

video/mp4

onelikeandidie, to rust
@onelikeandidie@mastodon.social avatar

Wonder how I and a friend made a foddian game in around 72 hours? Check out my new blog post going over most of the issues I found while making it. 🐟👋

https://pires.gg/post/fish-fest-2024

dekirisu, to gamedev
@dekirisu@mastodon.social avatar

🐅 added a quick dash
🐆 ..which also mind any tile collisions

video/mp4

dekirisu, to gamedev
@dekirisu@mastodon.social avatar

🐇 experimental 3d health indicators on the ground
🐱 ..which also follow any wobbles

The 2D health bars work fine, but are not really .. graceful 🤔

video/mp4

dekirisu, to gamedev
@dekirisu@mastodon.social avatar

🐺 limiting the count of stacking damage/heal sound effects
🦊 ..so area of effects doesn't destroy any ears 💀

video/mp4

chrisbiscardi, to rust
@chrisbiscardi@hachyderm.io avatar

This Week in Bevy 2024-04-29 - Motion Blur, Visualizations, and beautiful renders

https://thisweekinbevy.com/issue/2024-04-29-motion-blur-visualizations-and-beautiful-renders

dekirisu, to rust
@dekirisu@mastodon.social avatar

🐟 slime tennis base

I wrote this 'ball' pathing code over 5 years ago in C# for a tennis game made in unity, now I translated it into for ! 🦀

There isn't a good reason to translate it, besides me giving my past self a high five! 🦊

video/mp4

dekirisu, to gamedev
@dekirisu@mastodon.social avatar

🐳 wavy wobbles.

This works better than expected! 🙌
I'll use it for something else, it's a bit much for walking. 😁

video/mp4

dekirisu, to gamedev
@dekirisu@mastodon.social avatar
dekirisu, to gamedev
@dekirisu@mastodon.social avatar

🦊 homing projectiles with timed AoE damage
🐢 ..which will orbit around enemies

video/mp4

dekirisu, to gamedev
@dekirisu@mastodon.social avatar

🦄 the shrine closes the entrances on activation
🐬 ..it re-opens after the last slime is.. 'sleeping'
🦊 the spawned slimes are mad-ge

video/mp4

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