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eerongal

@eerongal@ttrpg.network

This profile is from a federated server and may be incomplete. Browse more on the original instance.

eerongal,
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Hardly surprising. Wotc wants to go all in on digital. Time will tell how that will play out for them....

Is it just me, or is the ranger capstone still fairly underwhelming?

Like, I know it’s better that it was, and it’s probably quite strong mathematically. But… just getting to add extra to your attack and damage rolls doesn’t feel very cool flavor-wise or mechanics-wise. I’m a 20th level character; I want a power that makes me feel like some kind of demigod. Not something that just makes...

eerongal,
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I would agree. As it stands, the ability honestly feels more like a level 5-7th ability than a 20th level. A subclass feature could work, but then you risk certain subclasses having bad abilities.

That said, high level abilities for most classes kinda suck in the first place and wotc isnt terribly great at high level stuff imo

eerongal,
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Saw a comment yesterday that really rung true to me about monk: "We finally have a versatile, interesting monk! .....All it took was for it to be a bard subclass" (referring to the college of dance, which gets unarmored defense and unarmed strikes)

On a serious note, though, overall the monk is pretty bleh IMO. It nerfed the monks strongest ability (stunning strike), which was not unexpected, but it gets little in the way to make up for it, which i feel is going to leave the monk behind overall.

At least 4 elements looks like it could actually be fun, now.

eerongal,
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in the latest unearthed arcana. Check the link in the post here: https://ttrpg.network/post/36089

eerongal,
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A dagger is a simple weapon. It also uses your martial arts die for damage, just as it would today for Dedicated Weapon or Kensai.

Actually, new monk loses the ability to use their martial arts die in place of a weapon's damage.

New Monk:

Martial Arts Die. You can roll a d6 in place of the normal damage of your Unarmed Strike. This die changes as you gain Monk levels, as shown in the Martial Arts column of the Monk table

Old monk:

When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.

eerongal,
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Same thing happened to me; been using jerboa just fine until today and just crashes immediately. Swapped to liftoff and seems pretty good so far.

eerongal,
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There's a post here that has a bunch of info about lemmy. https://ttrpg.network/post/13

Is there something else you're looking for a how-to on?

eerongal,
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I can pin it either to the community (pinned to the top of the /c/ community) or locally (pinned to the top of all views on this instance), yeah.

eerongal,
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A cloaker is cr8 and seems pretty fitting, especially since the cloaker gets some "protection " while wrapping up someone with it's life transfer

eerongal,
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It's definitely a scam. Anything message that doesnt have the username in red is not from reddit.

[Build Advice] Purple dragon knight multiclassing as Warlock or Sorcerer?

My character is an aristocratic heir from Cormyr who served as an officer of the Purple Dragons. His commission is more decoration... he's spent his time fighting one sided battles against orcs and buying his way through life. He is completely clueless about how the world around him works. He got wild-magicked into an entirely...

eerongal,
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You already have 5 levels of fighter, you probably won't ever be "useless" in combat. That said, from an optimization standpoint, PDK is already considered one of the worst fighter subclasses, but you still have the basic kit of the fighter.

Two attacks, action surge, heavy armor, and high HP will go a long way to shore up any issues for a long while.

As for the multiclass, neither is particularly optimized, but they can still work. Of the two, I would probably go with the sorcerer anyways, pick up spells like shield, absorb elements, etc. Use quicken to cast a spell and make a full round of attacks, or action surge to cast two spells.

Overall, it won't be optimized, but it should still work fine. Your only sticking point is the amount of stats you're going to want to have, str, dex, con, and cha are all reasonably important.

eerongal,
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there are precedents for things interacting with "magical damage", such as heavy armor master. That's what removing the "from spells" portion of the ability would do, though "magical damage" is a little bit vague and requires the DM to make judgement calls pretty often.

eerongal,
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Brave of you to admit to being a bot! (/s)

eerongal,
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Yes, the networks all "federate" together. Basically they all talk to each other and share information. For the networks to see each other, though, they need to be made aware of each other, which can take a bit of poking around to do.

As for seeing different communities in one page: Yes. Go to the home page of any instance and click on the "all" button at the top (right next to local). There's also a button to only see a feed from communties you are subscribed to (both locally and on other servers)

Edit: and looks like we're already federated with pathfiner.social, so you can see and subscribe to all their communities with your account here. You can just use the search feature at the top to find em.

https://ttrpg.network/c/pf2general@pathfinder.social

eerongal,
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yep, basically. The "/c/" is literally the equal of "/r/" on reddit. If the community is local, then the "@" part can be omitted. So like the dndnext community here is just https://ttrpg.network/c/dndnext

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