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ephtracy, to random
@ephtracy@mastodon.gamedev.place avatar

w.i.p. rewrote a large part of the backend codes to support that.

ephtracy,
@ephtracy@mastodon.gamedev.place avatar

@sjb3d yes, I managed to find a way to cull the trees (currently two-level). it’s still very limited though. Compound sdfs definitely have artifacts (especially the interior region). but users may still prefer at least having some ways to localize the boolean operations.

sjb3d,
@sjb3d@mastodon.gamedev.place avatar

@ephtracy nice, even two-level sounds super useful. I had a vague plan in Dreams to support compound shapes made from only two built-in shapes, so at least users could make some custom shapes to sculpt/paint with, but this was probably too limited/hacky and still had massive workflow and UI impact!

ephtracy, to random
@ephtracy@mastodon.gamedev.place avatar
ephtracy, to random
@ephtracy@mastodon.gamedev.place avatar

SDF is referred to as the "Signed Distance Field". the work is mainly based on the prior R&D work from
@iquilezles, @mmalex, @sjb3d and @lritter, and I'm glad that I also developed some of my own techniques in this program.

ephtracy, to random
@ephtracy@mastodon.gamedev.place avatar

Demo Version: a nondestructive SDF editor and renderer. https://ephtracy.github.io/index.html?page=magicacsg

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ephtracy,
@ephtracy@mastodon.gamedev.place avatar

...There is no official tutorial or document for yet. Here is one tutorial video from wanthelucid: https://youtu.be/J-xHx28BMA4?si=VznYafkIBP92_Gax

ephtracy, to random
@ephtracy@mastodon.gamedev.place avatar

let's update some teaser images on the front page (by Mikko, Metin, DrPix3lz, Denis)

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metin,
@metin@graphics.social avatar

@ephtracy Wow, three of my works in the updated gallery. I'm honored! 💚

ephtracy,
@ephtracy@mastodon.gamedev.place avatar

@metin finally I can replace my programmer arts:)

ephtracy, to random
@ephtracy@mastodon.gamedev.place avatar

Rhombus profile will also be supported

metin,
@metin@graphics.social avatar

@ephtracy Nice! Will that include the curved rhombus profile?

ephtracy, to random
@ephtracy@mastodon.gamedev.place avatar

note that unlike cylinder spline, you can use Boolean subtract and groove blend on this capped spline.

metin,
@metin@graphics.social avatar

@ephtracy 👍👍

ephtracy, to random
@ephtracy@mastodon.gamedev.place avatar

demo: capped cylinder sweep spline

video/mp4

ephtracy, to random
@ephtracy@mastodon.gamedev.place avatar

w.i.p.

metin,
@metin@graphics.social avatar

@ephtracy Yes, combined primitives for advanced Booleans! 😍

ephtracy, to random
@ephtracy@mastodon.gamedev.place avatar

blending all the math-based SDF primitives in

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metin,
@metin@graphics.social avatar

@ephtracy Alien goo! 😁

This is really impressive. The math needed to achieve perfect blends between all of these shapes is undoubtedly complex. Respect. 👏

ephtracy, to random
@ephtracy@mastodon.gamedev.place avatar

Demo: Looped Spline

video/mp4

ephtracy, to random
@ephtracy@mastodon.gamedev.place avatar

capped spline

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ephtracy,
@ephtracy@mastodon.gamedev.place avatar

@metin no, but it can be subtracted with blending

metin,
@metin@graphics.social avatar

@ephtracy Nice! 👍

ephtracy, to random
@ephtracy@mastodon.gamedev.place avatar

sliced version

metin,
@metin@graphics.social avatar

@ephtracy 😃👍👍

ephtracy, to random
@ephtracy@mastodon.gamedev.place avatar

looped sweep path

metin,
@metin@graphics.social avatar

@ephtracy Cool! I happened to be planning a tank track using the current non-looped sweep path.

Will the looped sweep path also allow slices along the path?

ephtracy, to random
@ephtracy@mastodon.gamedev.place avatar

some awesome creations by w84death https://csg-world.p1x.in/#soviet-robot

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