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ephtracy

@ephtracy@mastodon.gamedev.place

Computer Graphics :: Author of Software : #MagicaVoxel, #Aerialod, #MagicaCSG

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ephtracy, to random
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alien stuff #magicaCSG

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ephtracy, to random
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next

ephtracy, to random
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Finished the first walkthrough of the game river city girl. Really enjoy the cute pixel art. so managed to import the sprites in

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ephtracy, to random
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#MagicaCSG 0.4.3 Beta: C0/C2 continuity and groove blend: https://patreon.com/posts/99586179

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ephtracy, to random
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#MagicaCSG demo: groove blend

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ephtracy, to random
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#MagicaCSG demo: C0/C1/C2 continuity

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ephtracy,
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@metin smooth in reflection:)

ephtracy, to random
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#MagicaCSG: apply C0/C1/C2 continuity on other profiles

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ephtracy, to random
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ephtracy, to random
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: max-norm SDF of Hyperbolic Paraboloid. for demonstration only.

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ephtracy, to random
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one major issue of iq's original Bezier sdf implementation is that the analytic solution of the cubic formula is not numerical robust.
so I switched to a numerical solution (before vs. after. performance not measured.)

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ephtracy, to random
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swept line segments as well

ephtracy, to random
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0.4.1 beta release: curved boundary, mirroring, rotation constraints: https://patreon.com/posts/93953223

ephtracy, to random
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demo: new curved boundary modifier

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ephtracy, to random
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mirroring in all axes #magicaCSG

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ephtracy, to random
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alt+drag to insert new points on the path #magicaCSG

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ephtracy, to random
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live demo: position/size/rotation constraints of the swept path

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ephtracy, to random
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1D/2D/3D position constraint for the sweeping path

ephtracy, to random
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#MagicaCSG live demo: SDF of Swept Volume

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ephtracy,
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@metin the devil’s in the details:)

ephtracy,
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@metin released

ephtracy, to random
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add bevel/round to profiles

ephtracy, to random
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ephtracy,
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@metin 3/4 point convex freeform profile

ephtracy, to random
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currently supported profiles #magicaCSG

ephtracy,
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@metin probably next month. rendering will be improved but not soon.

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