@impactology@mastodon.social avatar

impactology

@impactology@mastodon.social

Independent interface design researcher. Writing a book on designing novel interactive visual abstractions (novel ui concepts) for new ways of learning, teaching, explaining, discovering, inventing things online

Same handle name at bluesky

This profile is from a federated server and may be incomplete. Browse more on the original instance.

impactology, to random
@impactology@mastodon.social avatar

Ledgers of Merits and Demerits ( 功過格 Gonguoge )

"Originally, Ledgers of Merits and Demerits ( 功過格 Gonguoge ) referred to ledgers in which Daoist priests registered their good and evil doings every day in order to spur and examine themselves"

https://en.daoinfo.org/index.php?title=Ledger_of_Merits_and_Demerits&mobileaction=toggle_view_desktop

image/png

impactology, to random
@impactology@mastodon.social avatar

Playbooks Research-based guides to cultivate strengths of heart, mind, and will

https://characterlab.org/playbooks/

image/png

impactology, (edited ) to random
@impactology@mastodon.social avatar

Epistemic virtues for developing a deeper understanding and more effective problem-solving skills, particularly in a complex, interconnected world.

How could one design a turn by turn choose your adventure style of conversational game for developing these epistemic virtues (Sochne ke Sanskaar), critical thinking for whatsapp Uncles

impactology, (edited ) to random
@impactology@mastodon.social avatar

Playing chess is an essential life lesson in concentration by Jonathan Rowson | Aeon Essays

https://aeon.co/essays/playing-chess-is-an-essential-life-lesson-in-concentration

"Concentration is not like a bulb that we can turn on and off with a switch, because we are not just the bulb; we are also the switcher and the switch"

"Humans are more like thermostats receiving and sending out signals, seeking the optimal ‘mental temperature’ as ambient conditions around and within us change, and we’re often abruptly adjusted against our will"

impactology,
@impactology@mastodon.social avatar

"We succeed in concentrating when we manage to convene the dispositions that matter for a task at hand – for instance, our awareness, attention, discernment and willpower – and that is possible only if the right emotions co-arise and come along for the ride"

"Concentration is therefore best understood as a kind of coalescence. The ultimate aim might be single-pointed attention, but the process of concentrating is more like a method of corralling and coordinating fissiparous parts of our psyche"

impactology,
@impactology@mastodon.social avatar

"The best illustration of this idea is traditional forms of yoga, which is practised through seemingly elaborate asanas (postures) such as standing on your head, and forms of pranayama (breathing) in which you pump stale air out of your lungs through your nostrils as a kind of spiritual snorting"

Lol love this description of pranayama, spiritual snorting 😂

impactology,
@impactology@mastodon.social avatar

"Such practices have value on their own terms, but their ultimate purpose is the experience of realisation in which our nervous systems are sufficiently settled through training that we can sit still, free of mental agitation, for more than a few seconds at a time"

impactology, (edited ) to random
@impactology@mastodon.social avatar

True Grid: Three Case Studies of Moral Accounting by Harro Maas

https://serval.unil.ch/resource/serval:BIB_07BFF2E6CC54.P001/REF.pdf

impactology,
@impactology@mastodon.social avatar
impactology, to random
@impactology@mastodon.social avatar

Moral Development and Reality: Beyond the Theories of Kohlberg, Hoffman, and Haidt by John C. Gibbs

https://www.goodreads.com/book/show/42902498-moral-development-and-reality

"What exactly is morality and its development? Can the key theoretical perspectives be integrated? What accounts for prosocial behavior, and how can we understand and treat antisocial behavior? Does moral development, including moments of moral inspiration, reflect a deeper reality?"

impactology, to random
@impactology@mastodon.social avatar
impactology, to random
@impactology@mastodon.social avatar

TIL about a blind anarchist!

He was also a violinist and studied both Japanese and Esperanto!

Vasily Eroshenko

https://en.wikipedia.org/wiki/Vasili_Eroshenko

https://blogs.bl.uk/european/2014/12/i-raised-a-fire-in-my-heart-remembering-eroshenko.html

impactology, to random
@impactology@mastodon.social avatar

Outline of a curriculum that combines creative coding, game UI design, interaction design, information design, and speculative fiction writing

Creative Coding Basics: - Programming Fundamentals: - Syntax and Semantics: Understanding the basic structure of code. - Variables and Data Types: Integers, strings, arrays, objects. - Control Structures: If statements, loops, switch cases. - Functions: Defining and calling functions, scope. - Processing: - Basic Drawing Functions: Shapes, colors, coordinates. - Animation Principles: Frame rate, motion, transitions. - User Interaction: Mouse and keyboard input handling. - WebGL: - Shaders and Buffers: Writing vertex and fragment shaders. - Rendering Pipeline: Understanding how WebGL renders graphics. - 3D Transformations: Rotations, translations, scaling. - Three.js: - Scene Setup: Creating scenes, cameras, and renderers. - Meshes and Materials: Using geometries and materials. - Lighting and Shadows: Adding light sources and shadows.
Game UI Design Fundamentals: - UI Elements: - Buttons and Icons: Design and function. - Menus and Panels: Layout and interaction. - HUD Elements: Health bars, scoreboards, minimaps. - Player Experience: - User Flow: Mapping out user journeys. - Accessibility: Designing for diverse audiences. - Feedback Systems: Visual and auditory feedback. - Aesthetic Consistency: - Theme Development: Creating a cohesive visual style. - Typography: Choosing fonts that fit the game’s style. - Color Theory: Applying color theory to game UI. Advanced Topics: - Responsive Design: - Adaptive Layouts: Designing UI for different screen sizes. - Scalable Assets: Creating assets that scale with resolution. - Context-Sensitive UI: UI changes based on game context. - Feedback Mechanisms: - Visual Cues: Animations, highlights, and alerts. - Sound Design: Audio feedback for UI interactions. - Haptic Feedback: Using vibrations in game controllers. - Usability Testing: - Playtesting: Conducting and analyzing playtests. - A/B Testing: Comparing different UI designs. - Heuristic Evaluation: Evaluating UI against usability heuristics. Projects: - Mock Game Interfaces: Designing UI for hypothetical game scenarios. - User Flow Diagrams: Creating diagrams that map out user interactions. - Prototyping: Building interactive UI prototypes using tools like Figma. - Usability Reports: Conducting usability tests and compiling findings.
Interaction Design Basics: - Human-Centered Design: - Empathy Mapping: Understanding user emotions and needs. - Personas: Creating detailed user profiles. - User Scenarios: Crafting scenarios to visualize user interactions. - Prototyping Tools: - Wireframing: Sketching initial interface layouts. - Mockups: Creating high-fidelity interface designs. - Interactive Prototypes: Building clickable prototypes. - User Research: - Surveys and Interviews: Collecting user feedback. - Observation: Watching users interact with designs. - Data Analysis: Interpreting user research data. Advanced Topics: - Tangible Interaction: - Physical Interfaces: Designing physical-digital hybrids. - Sensor Integration: Using sensors to enhance interaction. - Actuators: Adding haptic feedback and movement. - Motion Design: - Animation Principles: Timing, easing, and transitions. - Micro-Interactions: Small, detailed interactions. - Motion Prototyping: Tools for creating motion prototypes. - Voice Interfaces: - Voice Command Design: Structuring voice commands. - Conversational UI: Designing for natural language interaction. - Speech Recognition: Integrating voice recognition technologies.

impactology, to random
@impactology@mastodon.social avatar

Open-source curriculum
https://en.wikipedia.org/wiki/Open-source_curriculum

"An open-source curriculum (OSC) is an online instructional resource that can be freely used, distributed and modified"

I think this is a better option than MOOCs because you can adapt it based on your own pedagogy

impactology, to random
@impactology@mastodon.social avatar

Who is working on wearable version of kinect? On miniaturizing it like this guy did in 2009

Full motion & depth-sensing camera with skeletal tracking, voice recognition with a projector in a tiny light device that you can wear on your neck

"Pranav Mistry: The thrilling potential of SixthSense technology"

https://ted.com/talks/pranav_mistry_the_thrilling_potential_of_sixthsense_technology

OG ted talk on Augmented Reality, gestural interface innovation. The Dynamicland before Bret Victor's

impactology, (edited ) to random
@impactology@mastodon.social avatar

UI — Coming up with Interactive Visualization
IxD — Sequencing Interactive Visualization
IA — Labelling the Interactive Visualization

UX/Product — MBAfication of the above.

impactology, (edited ) to random
@impactology@mastodon.social avatar

Lefties across the world need to realize this

Education isn't a guaranteer of immunity from bigotry and willingness to dehumanize people.

Getting a college degree doesn't automatically make someone less bigot.

There's nothing about the mainstream pedagogy of colleges and schools that develops a moral imagination, or a greater morality for the already bigoted

Skills and expertise maybe, morality nope

impactology, to random
@impactology@mastodon.social avatar

Wow the guy who reverse engineered Kinect and lead to Open Kinect — Hector Martin, is now porting Linux to Apple Silicon Macs at Asahi Linux

@marcan

👌🏾 👏🏾

https://asahilinux.org/

impactology, to random
@impactology@mastodon.social avatar

Shape your assignments to be so engaging and fun that your students don't feel the need to use AI in the first place.

If they do its a reflection on how mechanical your course material and/or instruction, pedagogy is.

impactology, (edited ) to random
@impactology@mastodon.social avatar

One type of person I've never come across that I would love to

Wholesome Antifascist Fat Uncles and Aunties.

Where do the antifascist boomers hangout

impactology, (edited ) to random
@impactology@mastodon.social avatar

People's Archive of Rural India

https://ruralindiaonline.org/en/

https://ruralindiaonline.org/en/pages/pari-teachers-students/

https://pari.education/

Pari involves students from schools and colleges in creating content, transforming the archive into a living textbook that evolves with contributions from young learners. Students write about their daily lives and experiences, particularly focusing on rural and agrarian themes

Multimodal textbooks are all the rage now but PARI has been designing them for so long

impactology,
@impactology@mastodon.social avatar

This approach not only educates but also fosters empathy among urban students towards rural communities. Content produced by students is available in multiple languages, ensuring wider accessibility and engagement.

One of Pari's notable projects is the creation of an archive of Adivasi children's paintings. This initiative involves children from tribal schools responding to educational content by creating artwork that reflects their cultural and environmental contexts.

impactology,
@impactology@mastodon.social avatar
impactology, to random
@impactology@mastodon.social avatar

Selfishness and any kind of moral decay is a symptom of lack of imagination which comes from intellectual laziness

Theorem_Poem, to random
@Theorem_Poem@mstdn.social avatar

Good folks of Mastodon, I've written a little book - about learning random stuff from the internet and talking to my friends about it. Please have a look if you have some time to spare!

http://til52weeks.link/TIL-52weeksoflearning

impactology,
@impactology@mastodon.social avatar

@Theorem_Poem

Haha love this

  • All
  • Subscribed
  • Moderated
  • Favorites
  • provamag3
  • mdbf
  • ngwrru68w68
  • modclub
  • magazineikmin
  • thenastyranch
  • rosin
  • khanakhh
  • InstantRegret
  • Youngstown
  • slotface
  • Durango
  • kavyap
  • DreamBathrooms
  • JUstTest
  • GTA5RPClips
  • ethstaker
  • normalnudes
  • tester
  • osvaldo12
  • everett
  • cubers
  • tacticalgear
  • anitta
  • megavids
  • Leos
  • cisconetworking
  • lostlight
  • All magazines