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mirror2mask

@mirror2mask@mastodon.gamedev.place

ex-Unity Gfx and Wētā tools. Prior to that graphics lead and engineering architect at Bungie. A long-time rendering enthusiast.

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mirror2mask, to random
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Congratulations to fantastic work from @Activision's rendering team by Thomas Roughton, Peter-Pike Sloan, Ari Silvennoinen, @miwanicki and @Peter_shirley on their fab I3D paper! Give it a read: https://torust.me/ZH3.pdf

from I3D 2024:
Best Paper runner-ups go to "ZH3: Quadratic Zonal Harmonics" by Thomas Roughton et al.
and
"Transforming a Non-Differentiable Rasterizer into a Differentiable One with Stochastic Gradient Estimation" by Thomas Deliot et. al

mirror2mask, to random
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Please join us virtually June 3 & 4 for Rendering Engine Architecture 2024 Conference to hear about the rendering systems used by production-proven projects at Remedy, Sony Santa Monica, 4A Games, Blizzard & EA | DICE . https://tinyurl.com/reac2024main
To register: https://tinyurl.com/reac2024

mirror2mask, to random
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Matchmaking is a key part of magic for amazing gameplay experience for our players and a lot goes into what makes it work. Sharing our approaches on @CallofDuty based a ton of data analysis that has informed our algorithms over the years (more to follow)
https://www.callofduty.com/blog/2024/01/call-of-duty-update-an-Inside-look-at-matchmaking

mirror2mask, to random
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I’m thrilled to share some exciting news – I’m stepping into the role of Chief Technology Officer at Activision! It’s truly an honor to join this trailblazing team. Having been a long time fan of the Activision teams and the innovations for the Call of Duty franchise - I’m excited to be a part of a team that continues to push the boundaries in the gaming industry. I can’t wait to connect with all the incredible people at Activision in the coming weeks and for all the exciting adventures ahead!

mirror2mask,
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@aras @mtothevizzah indeed! It’s pretty dang exciting for that reason.

mirror2mask, to random
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After seven years at Unity, I am moving on, seizing a rare opportunity that doesn’t come around frequently. The decision wasn't easy, both because of the opportunity to help creators on the scale of Unity's impact and because of incredible teams of amazing people in our teams.

mirror2mask,
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@aras thank you!! should be able to share in a couple of weeks on the next steps. :)

mirror2mask,
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@aras so true! even more nano :P

mirror2mask, to random
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from - presentation on the Rendering of The Callisto Protocol from @iryoku1 and @miguel_oenp from @sd_studios is now online - enjoy!

https://advances.realtimerendering.com/s2023/index.html#Calisto

mirror2mask, to random
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from - presentation on Nubis3: Methods (and madness) to model and render immersive real-time voxel-based clouds from @AndrewSchneiderfrom is now online - enjoy!

https://advances.realtimerendering.com/s2023/index.html#Nubis3

mirror2mask, to random
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from - presentation on Authoring Materials That Matters - Substrate in @UnrealEngine 5 from Sebastien Hillaire and Charles de Rousiers
is now online - enjoy!

https://advances.realtimerendering.com/s2023/index.html#Strata

mirror2mask, to random
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from - sharing the presentations from the talks - @sebbbi 's talk is posted - enjoy!
https://advances.realtimerendering.com/s2023/index.html#HypeHype

mirror2mask, to random
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at @siggraph are now live! Come hear @sebbbi from @HypeHypeInc share the learnings about designing an efficient mobile renderer

mirror2mask, to random
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T - 2 days for the first open virtual Rendering Engine Architecture Conference 2023 - June 5th and 6th! the schedule posted online: https://enginearchitecture.realtimerendering.com/2023_conference/ and you can register here: https://docs.google.com/forms/d/e/1FAIpQLScL8FowJpCT9h7wZGqth4tYLE8tg_SGgW2ZFJXjCb6Gg_PfXA/viewform)

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