mirror2mask, to random
@mirror2mask@mastodon.gamedev.place avatar

from - presentation on the Rendering of The Callisto Protocol from @iryoku1 and @miguel_oenp from @sd_studios is now online - enjoy!

https://advances.realtimerendering.com/s2023/index.html#Calisto

mirror2mask, to random
@mirror2mask@mastodon.gamedev.place avatar

from - presentation on Nubis3: Methods (and madness) to model and render immersive real-time voxel-based clouds from @AndrewSchneiderfrom is now online - enjoy!

https://advances.realtimerendering.com/s2023/index.html#Nubis3

mirror2mask, to random
@mirror2mask@mastodon.gamedev.place avatar

from - presentation on Authoring Materials That Matters - Substrate in @UnrealEngine 5 from Sebastien Hillaire and Charles de Rousiers
is now online - enjoy!

https://advances.realtimerendering.com/s2023/index.html#Strata

mirror2mask, to random
@mirror2mask@mastodon.gamedev.place avatar

from - sharing the presentations from the talks - @sebbbi 's talk is posted - enjoy!
https://advances.realtimerendering.com/s2023/index.html#HypeHype

malducin, to random
@malducin@mastodon.social avatar

Hey @yantor3d great meeting you at I wish I was as good a note taker as you, those toots were awesome

malducin, to Starwars
@malducin@mastodon.social avatar

So this happened earlier this week at . The Master of masters, the legend, the one and only Dennis Muren. Now I can (almost) die happy.

It was funny because while I was fumbling with my phone, Dennis was telling me "getting too much glare from the lights"

malducin, (edited ) to random
@malducin@mastodon.social avatar

Last session: The Production Session about Good Night Oppy, presented by JPL and ILM

tonroosendaal, to random

Blender booth is a huge success!

image/jpeg
image/jpeg
image/jpeg

Drwave, to random
@Drwave@mastodon.social avatar

If you have to take a quick flight, it’s great when you can get your , right?

Drwave,
@Drwave@mastodon.social avatar

So glad when returning to I am able to sit in my again (albeit in the rarer right side of the plane configuration)

AndrewSchneider, to random

Here is the link to the Nubis Voxel Cloud Pack: http://bit.ly/NubisVoxelCloudPack

This contains two Nubis Voxel Cloud NVDF's as well as the Voxel Cloud Noise Generator and the 3D Texture itself. Formats: TGA slices and VDB archives. @Guerrilla

pedrolopes, to random
@pedrolopes@hci.social avatar

amazing emergent technologies program (I've tried some impressive demos today, I'll post more later). In meantime, come try out JumpMod demo (https://youtube.com/watch?v=57izT0UZ77M&feature=share9) at @siggraph with @romainnith @tengshanyuan & @tao_yujie

tonroosendaal, to random

Blender Birds of a Feather meeting was packed. Over 225 people!

Benoit_ts, to random

The @ACM SIGGRAPH Chapters got together at to discuss the future.

Do you have a local Chapter?

If not, you can start one! Keep the spirit going year round, and at home!

levork, to random

There’s an SGI IRIS Indigo in the historical exhibit at . I used one of these at my first job and now I feel like an ancient fossil

pedrolopes, to random
@pedrolopes@hci.social avatar

New article about JumpMod (a project my PhD student Romain Nith ) that creates a sense of vertical acceleration (e.g., jumping higher) at @engadget: https://www.engadget.com/the-jumpmod-haptic-backpack-makes-virtual-leaps-more-realistic-160003718.html apropos our demo at (starting Sunday, come try it if you are in LA for the conference)

levork, to Pixar

Driving to Los Angeles for tomorrow.

has a lot of content about and this year. I made an unofficial schedule for all of our talks.

Hope to see some of you there!

mattebb, to random

Next Tuesday at sidefx's Houdini Hive at in Los Angeles, I'll be pleased to present Slices, a project I've been working on for the past several months. It's a study of geometry and animation through four dimensional space.

I've gotten deep in over my head and while there's so much more to explore, I can't wait to finally share this work and break down some of the ideas and techniques behind it. It'll be an honour to participate in SIGGRAPH's 50th anniversary- hope to see you there

Blender, to random
@Blender@mastodon.social avatar

Blender is going back to Los Angeles! ☀️

Attend the community meeting, the labs presentations on Geometry Nodes, OpenUSD, and Flamenco, or drop by the Blender booth at the tradeshow. https://www.blender.org/press/blender-at-siggraph-2023/

wjarosz, to Futurology

A 🧵 about my PhD student (Zack Misso’s) upcoming on progressive for (in collaboration with @yiningkarlli and others at ).

The project page is now live at:

https://cs.dartmouth.edu/~wjarosz/publications/misso23progressive.html

chrisoffner3d, to Nerf

Whoa! 3D Gaussian Splatting just won the best paper award at 2023 and it looks like it noticeably outperforms in several respects.

https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/

video/mp4

chrisoffner3d,
chrisoffner3d,
chrisoffner3d,

Code for "3D Gaussian Splatting for Real-Time Radiance Field Rendering": https://github.com/graphdeco-inria/gaussian-splatting

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