better angled table headers, default cliprect tweaks, indeterminate progress bars, backends fixes/improvements for Vulkan and OpenGL, support for WebGPU-native/dawn, dozens of other fixes/improvements etc. https://github.com/ocornut/imgui/releases/tag/v1.90.6
Archi La Simu "simulates a CPU architecture for my students [...] once the microcode table is filled with necessary signals, allows to create simple assembler code." https://dl.eea-fds.umontpellier.fr/ArchiLaSimu-1.0/
@jacqueline IMHO The later is not Wrong or Bad in any way if you need it for uint32. The problem is people convincing themselves it might be wrong or bad just because fancier version exists. It’s main limitation is it can’t be used inside a template where types isn’t known.
This is valuable to get a general sense of the relative scale of things. That’s what it is good at, generally disprove the “IMGUIs are going to be magnitude more consuming”.
@forrestthewoods I honestly stopped trying to convince people, I'm just moving my piece of software forward and not particularly in a hurry to increase user base.
Made a first one a two days ago which had a slight accident where the almond cream underneath raised too much in the oven, created a mess. Solved this by putting pastry w/ almond cream first in the oven, then adding rhubarb cuts once base has solidified. Cutting them in same length sides to create nice patterns.
@calicoday room temperature or very slightly melted butter (100g), incorporate sugar (100g), then 2 eggs then ground almond (almond powder?) (100g) that's all and it's the base layer under the rhubarb. I added orange blossom water drops to it. I'm sure they are many variations and you can of course do a rhubarb pie without.
Really happy and thankful that we can be helping @ocornut and his awesome and extremely useful Dear ImGui library - We use it all the time here at Beamng!
After working at Keen Games for the last six years I was promoted to Lead Tools Programmer.
Working at Keen and with my teammates for that time including the development and release of Enshrouded was absolutely great and looking forward to what the future will bring with the team.
@vfig@zarfeblong@RYStorm I enjoyed this talk but I think it only scratched the surface in terms of the pros and cons. One big pro is that imho it energizes you to make things your own way. You probably have 5 times the amount of things to code, but you eventually can become 5 times more efficient. Dealing with your own problems != dealing with someone else opaque problems. Preaching my own gospel but imho Dear ImGui also makes creation of custom tooling infinitely easier.
@vfig@zarfeblong@RYStorm It’s however clearly a skillset to build that sorts of stuff, i wouldn’t recommend it lightheartedly to people who don’t have existing experience. Maybe good to toy with things on the side before jumping on what bandwagon.