ocornut,
@ocornut@mastodon.gamedev.place avatar

This is valuable to get a general sense of the relative scale of things. That’s what it is good at, generally disprove the “IMGUIs are going to be magnitude more consuming”.

There wouldn’t be added value imho to precisely compare nearby results (“x is 20% cheaper”) as they are too many differences in the mix.
https://mastodon.gamedev.place/@forrestthewoods/112364120042188727

forrestthewoods,
@forrestthewoods@mastodon.gamedev.place avatar

@ocornut I’m so annoyed that the default belief seems to be “IMGUI slow” with no actual evidence. But people utterly dismiss partial/imperfect evidence to the contrary. They demand perfect evidence to change an opinion that was former on poor or zero evidence!

This type of thinking is probably super common. I bet there’s even a term for it. But dang is it annoying!

ocornut,
@ocornut@mastodon.gamedev.place avatar

@forrestthewoods I honestly stopped trying to convince people, I'm just moving my piece of software forward and not particularly in a hurry to increase user base.

fuzzybinary,
@fuzzybinary@mastodon.gamedev.place avatar

@ocornut Glad someone researched it, but I am not surprised in the slightest.

The instructions IMGUIs give out are dead simple, and probably at the same level of complexity of the code trying to figure out whether to perform a render in other systems.

The processing power and CPI time of all GUIs is the actual instructions sent to the renderer, which will be similar for similarly complex UIs IMO.

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